The Shipyard - RPP- Patch 6.2

Shipyard

Once patch 6,2 arrives and, after completing the war council mission, we will have access to a new building in our citadels, The Shipyard. This building is ineligible, that is, we will have it all as long as our Citadel has previously reached level 3.

We will see a new path appear in our Citadel making its way to the port and there will be the settlement place of our Shipyard, as soon as it is built it will look like this.

The Shipyard

Shipyard

The Shipyard will allow us to carry out missions and naval battles with the ships that we are getting, in the same line and system that we already know from our followers of the council. We will have our own interface for the Shipyard which we will access by talking to the Shipyard Supervisor, Merreck Vonder.

Merrek Wonder shipyard

In this interface we will be able to visualize the missions or battles that we have available and the ships that more or less are adapted to each mission.

Shipyard ship interface

In order to send our ships to complete naval missions we must first get a new currency, Oil. We can get this currency by completing the mission bonus areas of the Tannan Jungle and the Campaign and Support missions to the Citadel.

shipyard interface map

In the same way that we begin to accumulate followers, we will obtain our first ship in the initial mission of the patch and with the first naval mission completed we will obtain the plans to build our next ship.

Solog Roark and Yanas Marazote are in charge of this task, in exchange for resources from the citadel.

Shipyard carpenter

We can build several units of each ship class, it is advisable to have two of each, at least at the beginning to be able to access more missions.

Like the followers they have traits and faculties, in the case of ships will be distinguished by type and crew, that we must fit in with the characteristics that each mission demands.

Boat Types

Skills

Conveyor Boarding group: Allows transporters to perform missions that require soldiers on the ground.
Submarino Secrecy: Allows the submarine to become invisible to radar and to surprise enemy ships.
Galleon Armor Piercing Ammo: Fires penetrating shots that completely pierce any armor.
Destructor Deep loads: Launches explosive cartridges into the water that destroy submerged equipment.
Bombers Bombers: A fleet of bombers that can attack from the air.

Breeds

Bonus

 Human crew (Human crew) Increases the success rate of missions by 10%.
 Orc crew (Orc crew) The icy waters of Frostfire have long been a proving ground for navigating Frozen Waters.
 Dwarf crew (Crew of dwarves) Increases the gold earned in a mission by 100%.
 Goblin crew (Crew of goblins) Increases the gold earned in a mission by 100%
 Gnome Crew (Gnome Crew) Allows you to recover naval equipment from successful missions.
 Blood Elf Crew (Blood Elf Crew) Reduces mission time by 50%.
 Night elf crew (Night elf crew) Reduces mission time by 50%.
 Draenei's crew (Draenei's crew) The Draenei are adept at navigating the dense Mist that surrounds Shadowmoon Valley.
 Troll Crew (Crew of trolls) Allows you to recover naval equipment from successful missions.
 Worgen crew (Worgen Crew) Increases the experience earned by a mission for all naval ships by 50%.
 Tauren crew (Tauren crew) Increases the experience earned by a mission for all naval ships by 50%.
 Pandaren Crew (Pandaren Crew) Pandaren always carry extra supplies on their ships, which helps on long missions.
 Undead Crew (Undead Crew) Increases the success rate of missions by 10%.
 Ruffian (Ruffian) Increases oil earned from a mission by 100%.

In addition to the skills of each ship and the crew that will be awarded randomly every time we build a ship, We can fill in the special equipment boxes. Each ship has two boxes that will be unlocked as the ship increases its experience.

Naval equipment

Bonus

 Smelter (Smelter) A huge oven capable of producing 11 out of 10 degrees of energy.
 Fel Smoke Launcher (Fel Smoke Launcher) Create a smoke screen around your ship, blocking the first attack aimed at you.
 Bilge pump (Bilge pump) It gets rid of all that pesky water, allowing the boat to stay afloat in stormy weather.
 Icebreaker (Icebreaker) Plows through icy water and creates a path
 Ammo reserves (Ammo reserves) Increases the chance of success when participating in a mission with a galleon.
 True Iron Rudder (True iron rudder)  Strengthens the rudder so you can turn more precisely at higher speeds.
 Trained Shark Tank (Tank of trained sharks) The mines are no match for a tank of trained sharks.
 High intensity fog lights (High intensity fog lights) Blast through fog (and some retinas) with these super-bright fog lights.
 Gyroscopic internal stabilizer (Gyro internal stabilizer) Keeps the boat upright and stable, allowing you to dodge chaotic eddies with ease
 Automated aerial scanner (Automated aerial scanner) Adds space for additional food stores, increasing the likelihood of success on long missions.
 Additional dependencies (Additional dependencies) Increases the chance of success when participating in a mission with a transport.
 Noisy Q-43 mines (Noisy Q-43 mines) Increases the chance of success when participating in a mission with a submarine.
 Unsinkable (Unsinkable) In a devastating blow, save the ship by protecting it with an impenetrable shield. The item is destroyed after it takes effect.
 Sonic amplification field (Sonic amplification field) Increases the chance of success when participating in a mission with a destroyer.
 Tusk fishing net (Tusk Fishing Net) A fishing net tied to the back of the boat, courtesy of the Tusks. Provide fish when you return from a successful mission. Provide fish when you return from a successful mission.
 Ghostly spyglass (Ghostly spyglass) A long spyglass that doesn't seem to show anything when you look through it. Maybe it is useful.

Shipyard naval equipment

All of these items are available in exchange for Garrison Resources in the naval equipment specialist, Astucio Jorren.

We will have to complete naval missions and level up the ships to be prepared when the missions that khadgar will commission us appear.. If you have already completed the Chapter III: The Fall of the Foundry, you must give the Archmage the mission The final attack.

To continue the chain of the legendary ring, plus No need for a library card, that we will complete by going to Hellfire Citadel; khadgar will give us two more missions Ogres of the Deep and To Farahlon! These two missions are naval and are completed through the fleet command table.


Leave a Comment

Your email address will not be published. Required fields are marked with *

*

*

  1. Responsible for the data: Miguel Ángel Gatón
  2. Purpose of the data: Control SPAM, comment management.
  3. Legitimation: Your consent
  4. Communication of the data: The data will not be communicated to third parties except by legal obligation.
  5. Data storage: Database hosted by Occentus Networks (EU)
  6. Rights: At any time you can limit, recover and delete your information.

  1.   drow said

    Good article and very well explained thanks Ana.

    1.    Ana Martin said

      Thanks to you, greetings!

  2.   kayrashy said

    The truth is that I loved it, very well explained and it looks very good ... I better save resources 😛