In this article we bring you the bonuses of the new tier 18 in Spanish according to the latest data from the Public Test Realm belonging to the new Citadel of Hellfire gang.
Tier 18 Bonuses
Tier 18 bonuses are taken from patch 6.2 of the public testing realm and are therefore subject to change until the official release of patch 6.2. With the latest build 20157 of June 20, some bonuses have been modified and according to Ion Hazzkitostas these changes will be applied in patch 6.2.
The latest changes are highlighted in Verde.
Updated to Build 20157.
Normal, Heroic and Mythic mode
Paladin
- Tier 18 Paladin protection 2p bonus (2p bonus protection): When using your avenger shield heal for 1,5% of your maximum health over 10 seconds.
- Tier 18 Paladin protection 4p bonus (protection bonus 4p): You avenger shield has a 50% chance to reset its cooldown when used.
- Tier 18 Holy Paladin 2p bonus (holy bonus 2p): Increases the healing transferred by your light signal 25%.
- Tier 18 Holy Paladin 4p bonus (holy bonus 4p): Your spell haste increases by 2% each time you heal the target with light signal. The effect lasts for 6 seconds. Can be stacked up to 4 times.
- Tier 18 Paladin Retribution 2p bonus (2p bonus rebuke): Vengeful Wrath has 3 charges.
- Tier 18 Paladin Retribution 4p bonus (4p bonus rebuke): After using Vengeful Wrath your damage increases by
5%6%every second for 10 seconds.
Priest
- Tier 18 Priest discipline 2p bonus (2p bonus discipline): Increases the damage and healing of penance every time it heals or hurts. This effect stacks up to 6 times.
- Tier 18 Priest discipline 4p bonus (4p bonus discipline): When penance sana has a 50% chance to heal another injured ally near the target.
- Tier 18 Holy Priest 2p bonus (Holy Bonus 2p): You gain 2% Haste for 15 seconds when Prayer of relief bounces. This effect stacks up to 3 times.
- Tier 18 Holy Priest 4p bonus (sacred bonus 4p): Prayer of relief has a 10% chance to split when bouncing, healing an additional ally close to the target.
- Tier 18 Shadow Priest 2p bonus (2p bonus shadows): Reduces the cooldown of Shadowfiend 160 seconds, and the cooldown of Dominating 30 seconds
- Tier 18 Shadow Priest 4p bonus (bonus shadows 4p): When you Dominating o Shadowfiend expires you desire Premonition, increasing a 20%
16%your chance to multistrike for 15 seconds.
Sorcerer
- Tier 18 Affliction Warlock 2p bonus (affliction bonus 2p): Every time Drain Soul deals damage has a 10%
30%chance to increase the duration of Dark Soul: Anguish 2 seconds
- Tier 18 Affliction Warlock 4p bonus (affliction bonus 4p): While Dark Soul: Anguish is active, the damage of Drain Soul renew the duration of Own on target.
- Tier 18 Demonology Warlock 2p bonus (bonus demonology 2p): You Soul fire Increase the damage done by your demons by 4%
3%for 15 seconds. It accumulates up to 5 times.
- Tier 18 Demonology Warlock 4p bonus (bonus demonology 4p): When activated Magma core, you have a 30% chance to summon a demon from the void to aid you in combat.
- Tier 18 Destruction Warlock 2p bonus (2p bonus destruction): Reduces the cast time of your Chaos Bolt 0,5 second and increases its damage by 2%.
- Tier 18 Destruction Warlock 4p bonus (destruction bonus 4p): You Chaos Bolt has a 12% chance of not consuming a Burning Ember.
Death Knight
- Tier 18 Death Knight blood 2p bonus (2p bonus blood): Boiling blood y Soul reaper have a 25% chance to grant an extra charge of Scent of blood. Also scent of blood now stacks up to (5 + 5) times.
- Tier 18 Death Knight blood 4p bonus (4p bonus blood): Lethal blow only consumes 80% of stacks of Scent of blood.
- Tier 18 Death Knight Frost 2p bonus (frost bonus 2p): When you critically hit with Devastate you earn a 3%
5%Haste for 12 seconds. When you critically hit with Frost strike, increases your critical damage by 6%10%for 12 seconds.
- Tier 18 Death Knight Frost 4p bonus (frost bonus 4p): Frost strike y Devastate have a 65% probability of not consuming Killing machine.
- Tier 18 Unholy Death Knight 2p bonus (profane bonus 2p): You spiral of death apply twice as much Shadow infusion in your ghoul.
- Tier 18 Unholy Death Knight 4p bonus (profane bonus 4p): You Dark transformation now transforms your Ghoul into a Berserk Monstrosity, increasing the damage and attack speed of you and the Berserk Monstrosity.
Rogue
- Tier 18 Rogue assassination 2p bonus (2p bonus kill): You Pack off deals 25% additional damage as Nature damage.
- Tier 18 Rogue assassination 4p bonus (4p bonus kill): You Pack off Generate 2 additional combo points.
- Tier 18 Rogue combat 2p bonus (2p bonus combat): When make mincemeat is activated you have a chance to gain the effect Adrenaline Rush for 4 seconds.
- Tier 18 Rogue combat 4p bonus (4p bonus combat): Increases damage done by 15% during Adrenaline Rush.
- Tier 18 Rogue Subtlety 2p bonus (2p bonus subtlety): Vanish grants 5 combo points on use and increases by 30%
10%all damage done over 10 seconds.
- Tier 18 Rogue Subtlety 4p bonus (4p bonus subtlety): Eviscerate reduces the cooldown of Vanish 1 second for each combo point used.
Wizard
- Tier 18 Frost Mage 2p bonus (frost bonus 2p): When you use Waterjet active Brain freeze, plus Brain freeze increases damage dealt with 20% Pirofrio discharge.
- Tier 18 Frost Mage 4p bonus (frost bonus 4p): Increases the duration of Waterjet 10 seconds
4 seconds, and increases the load limit of 2 Frost fingers.
- Tier 18 Fire Mage 2p bonus (2p bonus fire): Pyroblast has a 25% chance to conjure a fiery phoenix that deals (worth 350% of spell power) additional fire damage to the target.
- Tier 18 Fire Mage 4p bonus (4p bonus fire): When Fiery Phoenix is summoned, it increases your spell power by 6% and your spell haste by 6% for 15 seconds.
- Tier 18 Arcane Mage 2p bonus (Arcane Bonus 2p): Arcane Missiles has a 35% chance to open a temporary anomaly, summoning a lost hero (Summon damage reduced by approximately 40%) in time that will help you in battle for 10 seconds.
- Tier 18 Arcane Mage 4p bonus (Arcane Bonus 4p): Each Hero summoned by a Temporal Anomaly increases damage done by 12%.
Druid
- Tier 18 Restoration Druid 2p bonus (Restoration bonus 2p): You Flower of life has a 30% chance to bloom when heals periodically.
- Tier 18 druid restoration 4p bonus (Restoration bonus 4p): Flower of life can be active on 2 targets at the same time.
- Tier 18 Guardian Druid 2p bonus (Guardian bonus 2p): Savage defense also increases healing received by 20% while active.
- Tier 18 guardian druid 4p bonus (Guardian bonus 4p): When Savage defense is active also reduces the cost of Frenzy Regeneration 50%.
- Tier 18 feral druid 2p bonus (feral bonus 2p): Increases the chance to activate Omen of clarity un 90% and increases the maximum energy limit by 20 points when you are in cat form.
- Tier 18 feral druid 4p bonus (feral bonus 4p): During Omen of clarity, your next Cat Form ability you use will give you 100% of its energy cost value.
- Tier 18 druid balance 2p bonus (2p bonus balance): You Moonfire y Solar fire They have a chance to summon a Faerie Dragon that will aid you in battle for 30 seconds.
- T18 druid balance 4p bonus (4p bonus balance): When you summon a Faerie Dragon, your Arcane and Nature damage are increased by 6%
8%for 30 seconds.
Monk
- Tier 18 Brewmaster Monk 2p bonus (2p bonus brewmaster): Expel damage has no cooldown while below 50% of your health on sturdy ox style.
- Tier 18 Brewmaster Monk 4p bonus (4p bonus brewmaster): Every time you use Expel damage you reduce the cooldown of Guard 5 seconds
- Tier 18 Mistweaver Monk 2p bonus (2p bonus mistweaver): You renewing mist also applies "extend life" to the initial target, healing (105,8% of spell power) and increasing the target's healing received by 15% for 12 seconds. Your Rising Sun Kick increases the damage taken from the target by your abilities by an additional 6%.
- Tier 18 Mistweaver Monk 4p bonus (4p bonus mistweaver): When you heal with renewing mist o to inspire, 50% of the healing is applied to the targets affected by "extend life". When you use Kick of the rising sun you have a 50% chance of applying a renewing mist on a close ally.
- Tier 18 Windwalker Monk 2p bonus (Windwalker bonus 2p): Your Rising Sun Kick has a chance of 30%
40%to activate combosbreaker.
- Tier 18 Windwalker Monk 4p bonus (Windwalker bonus 4p): Increases the chance to activate by 15% combosbreaker, and increases the energy limit by 20 points.
Hunter
- Tier 18 Marksmanship Hunter 2p bonus (Marksmanship bonus 2p): Your critical hits with chimera shot have a 40% chance to grant you fast fire while its effect lasts.
- Tier 18 Marksmanship Hunter 4p bonus (4p bonus marksmanship): The cast time of Aimed Shot is reduced by 100%.
- Tier 18 Hunter 2p bonus (2p bonus beasts): Arcane Shot y Multi-shot increase the duration of Focus Fire 1 second.
- Tier 18 Hunter 4p bonus (4p bonus beasts): You Focus fire Summons a Fel Boar to aid you in battle. The fel boar remains as long as it lasts Focus Fire.
- Tier 18 Hunter 2p bonus (survival bonus 2p): Black arrow increases all elemental-type damage on the target by 15% for 10 seconds.
- Tier 18 Hunter 4p bonus (survival bonus 4p): You explosive shot causes a shadow nova on targets affected by Black arrow.
Shaman
- Tier 18 Shaman 2p bonus (2p bonus restoration): Critical healing from Spring tides increases 25%.
- Tier 18 Shaman 4p bonus (4p bonus restoration): When you use chain healing you have a 65% chance to apply Spring tides to the main objective.
- Tier 18 Shaman 2p bonus (elemental bonus 2p): Earth shock has a 66% chance of not consuming the charges of lightning shield and to reset its cooldown instantly.
- Tier 18 Shaman 4p bonus (elemental bonus 4p): For every 30 charges of lightning shield consumed increases your spell haste by 20% for 15 seconds. Every 3 seconds this effect decreases.
- T18 Shaman 2p bonus (2p bonus upgrade): When you gain 1 charge of Maelstrom weapon Shock all enemies within 10 yards for 0 Nature damage.
- T18 Shaman 4p bonus (4p bonus upgrade): Charges of Maelstrom weapon now increase a 5%
8%damage done with Nature spells and now your charge limit is increased to 10.
Guerrero
- Tier 18 Warrior protection 2p bonus (2p bonus protection): Reduces the cooldown of last load 50%. While you're in gladiator attitude, you infuriate increases damage dealt by 12%.
- Tier 18 Warrior protection 4p bonus (protection bonus 4p): The effect of shield barrier increases a 100%
200%while it lasts last load. When using Shield Charge desire infuriate.
- Tier 18 Fury Warrior 2p bonus (2p bonus rage): When Surge of blood is active, the critical strike chance of Savage strike increases a 100%
50%, and the damage done from critical hits with Savage strike it also increases by 12%.
- Tier 18 Fury Warrior 4p bonus (4p bonus rage): Critical hits from Savage strike reduce 25 seconds
20 secondsthe cooldown of Temerity.
- Tier 18 Warrior weapons 2p bonus (2p bonus weapons): The periodic damage of Tear has a 100%
60%chance to reset cooldown of death Punch.
- Tier 18 Warrior weapons 4p bonus (4p bonus weapons): The ticks (the periodic damage) of tear they are 50% faster.
Band Finder Mode (LFR)
Fabric
- Tier 18 cloth DPS bonus 2p (dps bonus 2p): Intellect increased by 115 points.
- Tier 18 cloth DPS bonus 4p (dps bonus 4p): Your damaging spells have a 10% chance to summon a "fel meteorite" that will fall on the target.
- Tier 18 healing cloth bonus 2p (2p bonus healer): Spirit increased by 145 points.
- Tier 18 healing cloth bonus 4p (4p bonus healer): When you cast a heal you have an 8% chance to cast a «Light Ribbon»(Holy light burst that heals 3 allies as it passes) towards a wounded ally, healing 3 allies as it passes.
Leather
- Tier 18 leather tank bonus 2p (2p bonus tank): Increase the armor bonus by 145 points.
- Tier 18 leather tank bonus 4p (4p bonus tank): When hit you have a chance to win «vile patch«, Healing you 6000 for 6 seconds.
- T18 healing leather bonus 2p (2p bonus healer): Increase spirit by 145 points.
- Tier 18 healing leather bonus 4p (4p bonus healer): Your healing spells have a 10% chance to apply "soul barrier" on an ally, absorbing 20.000 damage.
- Tier 18 leather DPS melee bonus 2p (dps melee bonus 2p): Increases agility by 115 points.
- Tier 18 leather DPS melee bonus 4p (dps melee bonus 4p): Increases your energy regeneration by 5% and your energy limit by 20 points.
- Tier 18 leather DPS caster bonus 2p (dps caster bonus 2p): Intellect increases by 115 points.
- Tier 18 leather DPS caster bonus 4p (dps caster bonus 4p): Your direct damage spells have an 8% chance to hit the target with «Vile chaos»(Deals 25.000 points of damage every 2 seconds) for 8 seconds.
Mesh
- Tier 18 Healing Mail bonus 2p (2p bonus healer): Increase spirit by 145 points.
- Tier 18 Healing Mail bonus 4p (4p bonus healer): Your healing spells have a 10% chance to increase your healing by 12% for 6 seconds, this effect is gradually reduced over time.
- Tier 18 Mail DPS agility bonus 2p (dps agility bonus 2p): Increases agility by 115 points.
- Tier 18 Mail DPS agility bonus 4p (4p agility bonus dps): Your special attacks have a 10% chance to cause a Fel Explosion, dealing 15000 damage to all enemies within 0 yards.
- Tier 18 Mail DPS caster bonus 2p (dps caster bonus 2p): Intellect increases by 100 points.
- Tier 18 Mail DPS caster bonus 4p (dps caster bonus 4p): Your damage spells have a 10% chance to cast a chaotic flame towards the target, dealing 5334 Chaos damage to all enemies it passes through.
Plates
- Tier 18 2p bonus tank plates (2p bonus tank): Increase the armor bonus by 145 points.
- Tier 18 4p bonus tank plates (4p bonus tank): Taking damage has a chance to win «Fel Bulwark«, Absorbing 23.500 damage over 6 seconds.
- Tier 18 Bonus Healer Plate 2p (2p bonus healer): Increase spirit by 145 points.
- Tier 18 Bonus Healer Plate 4p (4p bonus healer): Your healing spells have a 10% chance to activate «Light from above»Healing 3 wounded allies.
- Tier 18 DPS plates melee bonus 2p (dps melee bonus 2p): Increases strength by 115 points.
- Tier 18 DPS plates melee bonus 4p (dps melee bonus 4p): Your attacks have a chance to increase your attack speed by 50% for 5 seconds. This effect decreases every 1 second.