Opinion: On Changes to Rogue by Kaotika

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It is very likely that you are following the changes of the class Rogue for Cataclysm and now, we have the opinion of those who play the class on the implication these changes might have. Therefore, we ask that you use the article voting system to evaluate Kaotika's article objectively.

If you have not yet seen what awaits the Roguebe sure to check the changes that are to come. We will continue to publish your opinions and, if you dare, you may want to take a look to see how participate in this of the opinions of classes.

Kaotika is an active user on GuíasWoW, in the comments, the minichat and the forum, now send us your opinion article. Analyze each change step by step:

Redirect: With this ability they intend that the target changes do not cause the rogue to lose damage in an encounter in PvE, although the cooldown is high so that it is useful in groups of enemies. In PvP it will be more useful, for example when they are hitting a teammate, you can quickly change the target of your partner's enemy and use Low Blow with several combo points instead of waiting to see how the energy bar recharges to be able to win those points.

Combat readiness: Supporting the survival of the rogue is born this ability, which although its duration seems short, it will help us a lot if we add it to the other abilities of the rogue as evasion. It is a good complement to PvP combat, it will help us survive a lot.

Get well: It is a new finishing move that will make us gain life in the same way as the Renew spell of the Priests. This will further improve our survival in PvP, and with the help of the bandages we can go out of combat and assist again.

Smoke bomb: A great ability indeed, both in PvE to help the tank in those annoying groups of spellcasters, which would get into a maelstrom of cakes when approaching the cloud, and in PvP, groups of rogue-spellcaster , a cloud where you can only see spells coming out left and right or rogue-knight of death, where with lethal attraction an enemy would be introduced into the cloud and nothing else would be known about him, "nothing has been seen" at pure mafia style, in addition to also serving to survive and bail out an ally.

Enhancement of final movements: With this change, the rogue's game method changes a lot. In PvE, the majority of the damage in any branch of talents is the auto attack, we will see how they boost the finishing moves so that all this damage is not diminished or out of balance, it is a tricky matter. On the other hand, this allows that in combats in which you have to change your target or chase it, you do not lose as much damage as you do now, since you easily go out of range at many times. In the PvP arena, this will cause the rogue to do significantly more damage, since here no one is aware of the damage of the auto attack because there are methods of stun, disarm and other weaknesses that disable us for said auto attack, leaving us only to reload. energy during this time, being able to use it after the change in more powerful abilities than now.

Also, with the passive Mastery of Subtlety bonus, this branch will receive a big change, becoming viable.

General changes in the subtlety branchThese talents can be chosen again without being pointed out and laughed at, the main change is that we can play most of the blows with any type of weapon, the limitation of daggers is over, in addition to the aforementioned change in movements end.

Skills that can be done with combo points you have on recently killed targets, which will make the damage loss much less and that the Recover can be used more frequently increasing our survivability.

Change in Fan of Knives and Deadly Throw, the first with a decrease in damage, (again) when using the thrown weapon and the second with the addition of poisons to the thrown weapon, which may turn out to be even more useful in PvP this skill.

In conclusion, the rogue has changed externally, it remains the same but its damage in PvE does not revolve around an auto attack and we can be useful for the group in another way than with redirections, and its survivability and versatility is much higher in PvP in addition to doing more damage in this field with the improvement of the finishing moves.


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