Outlaw Rogue in Legion - Skills and Talents - Alpha Legion

rogue outlaw in legion

Introducing the new Rogue Outlaw in Legion. This new rogue specialization will replace the current Combat specialization, and it's not just a name change. The Rogue Outlaw in Legion is a complete specialization, with never before seen skills and talents, and a unique style of combat. Let's see what is known so far.

Outlaw Rogue in Legion

The Rogue Outlaw is the big news for the Rogues in the next expansion. It replaces the Rogue Combat and its style has nothing to do with what we know today. He is a ruthless fugitive who uses his agility and cunning to face his enemies, as proof of these traits he possesses skills such as bribing enemies to use them as temporary allies and uses sabers and a pistol to function in combat as a pirate .

Skills

Being a new specialization we show you the complete list of active and passive abilities from the spell book.

  • Blade Furry - Barrage of steel: While active, your attacks also deal 35% of normal damage to nearby opponents, but reduce your energy regeneration by 20%. Lasts until canceled.
  • feigned - Threaten: Performs an evasion maneuver that reduces damage taken from area attacks by 50% for 5 seconds.
  • Run through - Cross: Lunge Finisher that deals damage per combo point and has a greater range.
  • Cloak of shadows - Cloak of Shadows: Provides a moment of immunity to magic, instantly removing all harmful spell effects. The cloak lasts and causes you to resist damaging spells for 5 seconds.
  • Blind - Blindness: Blinds the target, causing you to wander aimlessly for up to 1 minute. Any damage dealt will nullify the effect. Limited to 1 target.
  • riposte - Reply: Gains a 100% chance to Parry for 10 seconds. While active, each time you parry an attack you will activate Retaliation on the target for 5.409 damage. of physical damage. Reply can only happen once every 1 second.
  • Pistol shot - Pistol shot: Pulls out a concealed pistol and fires a quick shot at an enemy, inflicting 3.888. damage and slows movement speed by 50% for 6 seconds. Awards 1 p. combo.
  • distract - Distract: Launches a distraction, drawing the attention of all nearby monsters for 10 sec. Can be used while in stealth.
  • Ambush - Ambush: Ambushes the target for 17.040. Physical damage (damage increased by 40% if a dagger is equipped). Awards 2 p. combo.
  • Between the eyes - Between the eyes: Finisher that deals damage with your pistol and stuns the target.
  • Vanish - Vanish: Allows you to vanish and enter stealth mode in combat. For the first 3 seconds after fading, damage and damaging effects received will not break stealth. Also removes motion reduction effects.
  • Pick-Lock - Force lock: Allows you to open the locks of chests and doors that require a skill level of up to 500.
  • Gouged - Gouge: Guts out an enemy target's eyes and incapacitates them for 4 seconds. Any damage will cause the target to recover instantly. Generates 1 p. combo.
  • Slice and dice - Make mince: Finisher that consumes combo points to increase attack speed by 40%. It continues for each combo point.
  • Kick-start - Kick: A quick kick that interrupts spell casting and prevents spells from that same school from being cast for 5 seconds.
  • pickpocket - Robar: Steal the objects from the target.
  • Stealth - Secrecy: Hides you in the shadows until canceled, allowing you to stalk enemies without being seen.
  • Snatch - Bribe: Bribe a humanoid target with Fool's Gold and convince them to fight for you for 1 min.
  • Sprint - Sprint: Increases your movement speed by 70% for 8 seconds. Can be used while in stealth.
  • adrenaline rush - Adrenaline Rush: Increases your energy regeneration rate by 100% and your attack speed by 20% for 15 seconds. While Adrenaline Rush is active, the global cooldown of most of your energy consumers is reduced by 0,2 seconds.
  • Know slash - Saber chop: Viciously slashes an enemy, inflicting 9.520. Physical damage and grants 1. combo. Saber Slash has a 35% chance to strike once more, dealing bonus damage, granting more combo points, and making your next Pistol Shot costless.
  • crimson road - Crimson vial: An alchemical concoction that instantly heals for 30% of maximum health.
  • ruthlessness - Cruelty: Passive. Your finishers have a 20% chance for each combo point spent to grant a combo point.
  • swashbuckler - Swordsman: Passive. A penalty is no longer applied to your auto attacks for brandishing two weapons.
  •  Left hand - Handguard Dagger Mastery: Passive. Your right hand attacks have a 64.5% chance to trigger an attack with your left hand that deals 2.672. of physical damage.
  • Fleet Footed - Light-footed: Passive. Your movement speed is increased by 15% and your falling damage taken is reduced.
  • Combat Potency - Combat power: Passive. Your left hand attacks have a chance to generate 15. of energy. Slower weapons have a higher chance.

Talents

Talents will also be tweaked for the new Outlaw Rogue in Legion. Rogue Outlaw talents

Lv 15

  • Ghostly strike Ghostly strike: Hit an enemy with your cursed weapon for 9.380. Physical damage, grants 1. combo and causes the target to take an additional 10% damage from your abilities for 15 seconds.
  • Sword Master Sword masters: Passive. Saber Slash has a 15% increased chance to trigger a second instant, free Saber Slash.
  • QuickDraw - Fast hand: Passive. Free Pistol Shots used by Saber Slash now generate 1. combo bonus and deal 50% bonus damage.

Lv 30

  • Grappling hook - Hook: Throws a grappling hook that moves you to the target location.
  • Acrobatic Strikes - Acrobatic strikes: Passive. Increase the range of all your melee attacks by 3 meters.
  • Into the fray - Fury of battle: Passive. Increase your movement speed by 15% at all times.

Lv 45

  • Deeper Strategy - Depth Stratagem: Passive. You can now have a maximum of 6 p. combo and your finishing moves consume a maximum of 6. combo.
  • Anticipation - Anticipation: Passive. Maximum number of combo points increased by 3. Finishers still consume a maximum of 5 points. combo.
  • Vigor - Vigor: Passive. Increases your maximum Energy by 50. and your base energy regeneration by 10%.

Lv 60

  • iron stomach - Iron stomach: Passive. Increases the healing you receive from Crimson Vial, Healing Potions, and Healthstones by 30%.
  • elusiveness - Elusion: Passive. Feint also reduces all damage you take by 30% for 5 seconds.
  • Cheat death - Cheat death: Passive. Fatal attacks reduce your health to 7% of your maximum health instead of killing you. For the next 3 seconds, you take 85% less damage. It cannot be activated more than once every 2 min.

Lv 75

  • Parley - Truce: Pacifies the target and forces them to negotiate instead of fighting for 1 min. Only works on Humanoids, Demons, and Dragonkin. Any damage inflicted will break the peace. Limited to 1 target.
  • Prey on the Weak - Abuse the weak: Passive. Enemies affected by your Gouge or Blind take 10% more damage from all sources.
  • Dirty tricks - Playful: Passive. Gouge and Blind no longer cost stamina or are removed by damage over time.

Lv 90

  • Cannonball Barrage - Cannon Barrage: Order the crew of a ghost ship to bombard a target area with cannonballs, dealing 14.280. Physical damage for 1,80 sec and slow enemies by 50% for 1,50 sec.
  • alacrity - Readiness: Passive. Your finishing moves have a 20% chance per combo point to grant 1% haste for 20 sec. Stacks up to 25 times.
  • killing spree - Multiple murder: Teleport to an enemy within 10 yards and attack them 7 times over 3 seconds to deal 5.409 Physical damage with your right hand and 1.908. physical damage with your left hand. While Flurry of Steel is active, each Kill attack will teleport you to a different nearby enemy target for damage.

Lv 100

  • Roll the Bones - Luckily: Finisher that rolls the dice of fate and provides a random combat upgrade. It continues for each combo point.
  • Marked for Death - Marked to die: Marks the target, instantly generating 5. combo. The cooldown is reset if the target dies within 1 min.
  • Death from Above - Descent of deathFinish off the target's combo points to power up your weapons with Shadow energy for a devastating two-part attack. You spin and deal up to 10.797. damage to all enemies within 8 yards. Then you rise with a jump and when descending you use Pierce with such force that it has a 50% more powerful effect

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