Tank Iskar - Tanking in Citadel

tank iskar

Welcome to Tanqueando en Ciudadela! In this guide we are going to analyze how to tank Iskar, 7th boss of Hellfire Citadel.

Tank Iskar - Heroic Mode

Tanking Iskar will not be difficult as far as the boss is concerned, the damage inflicted by the boss is slight but to compensate we will have to deal with the mechanics of the boss. Eye of Anzu which I will explain later.

Talents

The most suitable talents for this encounter will be those that reinforce general damage mitigations and movement speed talents.

Dynamics of the meeting

The dynamics of the match against Iskar will be quite unique. Tanking Iskar will be easy but we will also have to deal with different henchmen and the Eye of Anzu.

Iskar's first ability to look out for will be Vile Chakram. This ability will mark 1 tank and 2 dps and launch a "chakram" that will pass through the 3 marked characters and return to Iskar. To reduce the damage to other players the affected tank will move away to an assigned zone and it will return when the chakram has passed. So that the boss does not move from his location we will do a change tanks when you use Vile Chakram.

Another skill to keep in mind will be Ghostly winds. This ability affects random members and therefore can also affect tanks. When this happens we will suffer a loss that will drag us towards the precipice at the back of the room. We will run in the opposite direction (I recommend movement speed talents) until this debuff is dispelled passing us the Eye of Anzu. If there are still affected by the wind we will pass the eye of Anzu to other affected members.

Eye of Anzu

When we start the fight against Iskar we will see that there is an artifact behind the initial position of the boss. This artifact is the Eye of Anzu. As soon as the combat begins, the secondary tank will pick up this artifact since if nobody picks it up, the entire band will die from continuous fire damage caused by the Uncontrolled Radiance.

El Eye of Anzu is the special dynamic of this meeting. Throughout the fight, Iskar and his minions will use special abilities that can only be countered with the Eye of Anzu. When we have this artifact in possession, we will suffer 25.000 fire damage every 2,5 seconds for the damage Anzu Radiance. The damage will increase over time as we will accumulate marks, therefore we cannot keep the artifact for long, although being tanks we can hold it up to 4 stacks Risk free.

The most recommended thing is that during the encounter with Iskar it is the secondary tank that possesses the Eye of Anzu to simplify the combat and pass it to the other tank when they make a change of tanks or pass it to another member if it suffers too many accumulations of Anzu Radiance. Although you can also decide to rotate between various members of the band.

The Eye of Anzu counteracts the following abilities when possessed by a player:

In the next section we will detail how the tanks must manage the Eye of Anzu according to the minions and skills of Iskar.

Iskar and his minions

At the beginning of the fight we simply have to tank Iskar in an area far from the precipice and we will carry out a change tanks with Vile Chakram (as we mentioned above). The secondary tank will have the eye of Anzu and will pass it to the other tank in case of exceeding 4 debuff marks. When Iskar uses Ghostly winds We will pass the Eye to those affected and when everyone is clean they will return the Eye to us.

At 70% of Iskar's health the boss will retreat and summon minions. This first set of minions will contain 4 Illusory Outcasts y 1 Corrupted Priest of Terokk. We will tank everyone together in the center and we will pass the Eye of Anzu to a healer assigned so that it can dissipate Ghostly bombs, a detriment that the Priest will place. As long as the priest is alive It will be necessary to pass the Eye between the healer assigned to dispel and one of the tanks, in this way the healer will have the eye when he needs to dispel and as long as it is not necessary, the tank will have it, preventing the healer from accumulating marks.

When Iskar returns to the platform and the Priest has died, we will continue the fight as at the beginning, without any added complication.

At 45% of Iskar's health he will withdraw again and invoke 4 Banished Illusions, 1 Corrupted Priest of Terokk y 1 Fel Shadow Warden. We will take the agro of all the minions and we will tank them in the center of the room. This time the tank with the Eye of Anzu will cut the ability Vile conduit of the Warden, it is only possible to interrupt this ability if you have the Eye of Anzu. In summary; We take all the agro and cut the Vile Conduit in possession of the Eye of Anzu and pass it to the assigned healer to dispel the ghostly bombs of the Priest, the priest passes the orb to the tank to cut and so on repeatedly until the Priest and the Watchman.

When the minions die and Iskar returns to the platform we will continue normal combat until his health drops to 25%.

At 25% of Iskar's health he will withdraw one last time and invoke 4 Illusory Outcasts, 1 Corrupted Priest of Terokk, 1 Fel Shadow Warden y 1 Fel Raven. We will take the agriculture of all the minions but obligatorily The tank that will possess the Eye of Anzu must take the Agro of the Fel Raven. This minion when he reaches 100 energy will cast Ghostly corruption on the tank, an ability that will be lethal for the rest of melees and for the tank itself since it inflicts 187.000 fire damage in 5 meters to all allies every 2 seconds for 10 seconds. To be immune to this ability, we must have the Eye of Anzu in possession.. This ability is used at the same time the Warden begins to cast Vile conduit. Therefore the strategy to follow will be; when the minions appear The tank charged with having the Eye of Anzu will take the Agro from the Fel Raven and cut the Warden's Fel Conduit. He will then pass the eye to the assigned healer to dispel the ghostly bombs and he will return the eye to the assigned tank to resist the Raven's damage and be able to cut the warden. We will repeat this dynamic until said minions die.

When Iskar returns to the platform we will continue the fight until the boss dies, without any added skills or more minion appearances.

Addon Exorsus Raid Tools and Iskar assist

As we have seen, what is important in this meeting is the special dynamics of the Eye of Anzu. To pass the Eye of Anzu we must select the partner and click on the extra action button that we will have on the screen. To simplify the process of recognizing and passing the Eye we have at our disposal 2 addons.

The first is Launch Raid Tools, a very complete add-on that includes a special tool for this fight (and for many others). Opening Exorsus Raid Tools and accessing Bossmods we can see the Lord of the Shadows Iskar tool. This tool will show us a box with boxes that correspond to the members of the band. When a player needs the Eye to dispel Ghostly winds, dissipate Ghostly bombs, etc, its box will light up and by clicking on the box we will automatically pass the Eye of Anzu, saving us some time. I recommend setting up the box by clicking on the top arrow and selecting to display the names of your colleagues for better recognition. Finally, it is advisable that the tanks and the healers assigned to pass the orb are placed in the same group (task of the leader of the band or assistants) so that with this tool of the Exorsus Raid Tools it is easier to locate the assigned ones.

Another alternative is to install the addon Iskar assist It consists of a box similar to the one mentioned above that will allow us to visualize the damage suffered by each member of the group and pass the Eye of anzu directly with a left click or use the ability to dispel with a right click (for healers). This last feature is very useful for healers as it will greatly simplify the dynamics of ghost bombs. Another alternative is to configure the Healbot or Vuhdo addon to locate the ghostly bombs.

SEO

tank iskar p 1

Skull: Iskar. Green circle: Chakram tank. Yellow Circle: Chakram Melee. Blue Circle: Chakram Rank. Red Circle: Zone for fire.

tank iskar positioning 2

X: Minions

Positioning in Iskar will be quite simple. The tanks must tank Iskar next to the door so that those affected by Ghostly winds have more available distance, especially the melee. When the tank is affected Vile Chakram It will move to one side of the room to prevent its trajectory from damaging other targets, the marked melee will move to the same side as the tank although both will be separated from each other. In addition, the marked range will also approach the same side, in this way the chakram will only hit those 3 targets.

Finally, in the interfaces with minions, we will take care of always tanking in the central strip of the room since Iskar will use his ability Focused blast that will inflict a very high damage (1.000.000 fire damage no less) divided among all the allies that this ability hits, therefore it is necessary to distribute this damage among the entire band to avoid losses. Ranged DPS and Healers will place the Ghost Fire on the side of the room, preferably very close to the walls or towards the cliff, so it doesn't get in the way.

When to use the legendary ring?

Because in this combat there is no high damage on tanks Sanctus, Sigil of the Indomitable it does not have a specific moment. Best used when one of the tanks is in danger or when minions appear to reduce entry damage.

Tank Iskar - Mythic Mode

Apart from the damage increase as it is a higher difficulty, Iskar will have a new ability and a new type of minion. These 2 novelties do not affect the tanks directly but they will complicate the task of managing the Eye of Anzu so it is important to know the changes.

  1. Shadow answer: This new ability will be channeled by Iskar during the normal phase (when there are no minions). Channeling it will deal damage to the owner of the Eye of Anzu and cause the artifact to fall to the ground.
  2. Chains of Despair: This ability will be used by the new minion Ghostly Resonance. Will bind 2 players with the debuff Dark bindings creating 3 pairs of 2 players (6 affected in total). Players who are tethered will take periodic shadow damage. If 30 seconds pass, the partner dies or an affection joins with another affection than its partner, the chains will detonate, inflicting lethal damage that will kill the players. To dissipate the chains, those affected must be brought together with the corresponding pairs. The chains that bind players are only visible with the Eye of Anzu.

The 2 new abilities directly affect the Eye of Anzu. To overcome the first skill Shadow answer that Iskar will perform during the normal phase, we will simply have to turn our eyes to another player, in this way we will avoid suffering damage and prevent them from falling to the ground.

During interfaces (when minions appear) the new minion Ghost Resonance will make an appearance. This henchman will use Chains of Despair about 6 random members, creating pairs of 2. The band will be separated from each other to avoid accidentally triggering chains. To overcome this ability we will pass the Eye of Anzu to those affected by Dark bindings so that they can visualize who their partner is and match the corresponding ones, thus dissolving the chains. We will continue to use the Eye of Anzo as heroic to counter the abilities of the Priest, Warden and Raven, adding to the Eye of Anzu's "rotation" the dynamics of Chains of Despair.


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