Tank Deathojo Kilrogg - Tanking in Citadel

Tank Kilrogg

Welcome to Tanqueando en Ciudadela! Today we face the legendary Kilrogg Deadeye, 5th encounter of the Hellfire Citadel gang. We're going to tank Kilrogg.

Tank Kilrogg - Heroic Mode

Tanking Kilrogg Deadeye will be something more special than what we've seen so far in Hellfire Citadel. In this combat, the tanks have a few peculiarities such as a bar of vile corruption, use the correct active mitigation and correctly position kilrogg and Massive Terror. Now we will go into details.

Talents

In this encounter we find mixed damage. On the one hand we have the physical damage that Kilrogg and the enormous Terror will inflict on us, and on the other hand we will suffer magic damage from Kilrogg with his special ability Last death rattles.

Therefore, the recommended are talents that help us mitigate damage in general or in any case magic damage since Last death rattles it will become more and more powerful.

On the other hand, the talents that allow us to use more times or keep our mitigation active for longer will be important to avoid suffering the damage that the ability will apply to us. shred armor.

Dynamics of the meeting

Shred armor

By tanking Kilrrog we will have a dynamic that we did not see from the Paragons of the Klaxxi in Pandaria. Kilrrog will use his ability shred armor over the tank, increasing damage taken by 40% for each application, this effect stacks. To prevent this damage from affecting us we must have our active mitigation applied at that moment. Let's remember what is the active mitigation of each tank.

In the event that the damage applies to us, the most advisable thing is to change the tanks. If this is not possible (because the secondary tank is occupied with the huge Terror that we will explain later) it will be mandatory to resort to powerful mitigation CDs and ensure that the damage does not apply to us for the 2nd time.

Vile Corruption

The other special factor in this combat is the vile corruption. The level of vile corruption will be indicated by a bar on the interface. If we reach the corruption limit (100 points) we will lose control of our character and it will be wipe. We will gain corruption by tanking the Massive Terror and we will lose corruption thanks to the healers and as time passes. Healers will eventually enter another realm and when they exit they will be surrounded by a aura that removes corruption (Purifying aura) therefore if it approaches the tanks it will eliminate it

In case we have very high vile corruption or it is not possible to clean us, a change tanks. The tank with the most corruption will take Kilrogg and the one with the least will take the Hulking Terror.

Colossal terror

The Huge Terror that we have mentioned on several occasions is an add that must be tanked by the secondary tank placing him near Kilrogg. It is very important that this add do not face the melees and towards the main tank as it will use Savage Strikes, an ability that adds corruption and deals high damage (for melees it will be lethal). Massive Terror will also add Vile Corruption with the white blowsvile claws) and when dying it will explode doing damage and adding more corruption (vile break), to reduce the damage to melee it harasses keep the add away when he is about to die. Finally the Hulking Terror will cast Heartbreaking howl, an ability that we must interrupt with the highest priority, otherwise it will inflict great physical damage to all nearby players and will affect them with a damage that inflicts physical damage per second, eliminating the melee and possibly the tank.

Last death rattles

The last ability that will affect tanks is Last death rattles of Kilrogg. This ability inflicts massive damage to the entire raid and also creates multiple areas where projectiles will hit that will inflict very high magic damage, the further away the less damage it inflicts. The trick for tanks is stay close to Kilrogg since these projectiles never fall into melee, in this way we only receive the damage of the ability itself, this is necessary for the main tank and for the secondary tank that will have the huge Terror (remember not to look towards the melees). Always use a mitigation CD. Last death rattles it will go boosting 12% each time that Kilrogg use it so that in the final phase of combat it will be essential to use large mitigation CDs.

Heart finder

Last but not least, we must be very careful not to receive a hit from the skill Heart finder. This ability Mark a Healer / DPS Range and throws his gun at him. The trajectory is marked on the ground with a quite visible arrow at the foot of Kilrrog. When the weapon touches a character it creates a slug (blood cell) that upon reaching Kilrrogg will detonate, dealing lethal magic damage to the raid. In addition, if the affected person has vile corruption, he will create a slug (fel blood cell) which will also heal Kilrogg for 15%. It is absolutely mandatory that the tanks do not reach this ability even once, for this, positioning will be key.

Vision of death

We mentioned earlier that a healer will go into another phase and come back with a buff. The teleportation to the other phase is produced by the ability Vision of death. This ability places runes on the ground (3 to be exact) and those who enter them (1 healer and 2 DPS) will go to the other phase. These runes are placed in front of Kilrogg so their orientation is very important. In the "positioning" section we go into detail.

For more information on the general combat strategy for all roles you have at your disposal the guide to Kilrogg Normal and Heroic Shroud.

SEO

Kilrogg's positioning and the Hulking Terror add is very strict in this combat and will greatly influence the skills we mentioned above.

First, we must tank kilrogg near the "green pool" (the back of the room, where we find Kilrogg). Ranks and healers will be at maximum rank and divided into 2 groups that will cover the 2 sides of the room. This is done like this since during the combat adds will appear that will go directly towards the pool, and upon reaching it they will turn into huge Terrors that will possibly force a wipe.

After positioning Kilrrog as we have mentioned we must orient him to one side of the room for 2 simple reasons. The first is that placing it like this will cause the runes of Vision of death come out aligned on one side, facilitating that the groups assigned to enter always have a fixed reference point. The second reason is because of the ability Heart finder. The affected ranks and healers will always go to the center of the room to receive this ability alone, facing the boss in this way it will be impossible for the main tank to be in the middle of the trajectory.

The secondary tank will deal with Hulking Terror, an add that will emerge from the "green pool". When this add makes an appearance, it must be taunted and place near Kilrrog and looking towards the "green pool", in this way we will avoid Savage Strikes Kill the melee or damage the main tank. When the Hulking Terror is about to die we will remove it from the melee zone if possible. Tank Kilrogg positioning

The best thing is that we keep Kilrrog's positioning and orientation always fixed throughout combat, and that we always place the colossal Terror in the same way. This way, the whole band will have the combat under control and we will make it much easier to react to the skills.

When to use the legendary ring?

The best time to use our ring Sanctus, Sigil of the Indomitable it will be with the ability Last death rattles, especially in the final part of the fight when it is very empowered.

Tank Kilrogg - Mythic Mode

The Mythic mode of this combat does not include any new abilities. Instead some skills will be modified of the heroic mode.

  1. Last death rattles: On Mythic difficulty this ability also increases Fel Corruption.
  2. Fel Corruption: On Mythic difficulty, Fel Corruption will not be removed over time. It will only be possible with Purifying aura.
  3. Heart finder: When Kilrogg's health drops below 50% this ability will mark 2 targets, summoning 2 globules.
  4. Fel Rupture: When the Hulking Terror dies, apart from inflicting damage and vile corruption with Fel Rupture will leave a vile puddle. If not absorbed within 15 seconds it will summon a globule of fel blood.

The combat positioning will be the same as in Heroic with the difference that we will take the colossal Terror before it dies to the area where it will come out Vision of death. This way the players assigned to go to the other phase will absorb the vile puddle. When they come back from the other phase they will clean up the corruption.

As in this difficulty the vile corruption does not disappear with time and also Last death rattles Increases it, it will be mandatory to make tank changes between Kilrogg and Hulking Terror in order to avoid reaching 100 points of Vile Corruption. The Purifying aura of healers will be vital to ensuring our survival in the face of vile corruption.

As with all Mythic encounters, our mitigation CDs will require more scrutiny due to increased damage from white strikes and from all abilities, especially Last death rattles.

The rest of the modifications will affect the required DPS and the organization of the DPS and healers to overcome the encounter.

Good luck and see you at the next meeting.


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