Warmaster Blackhorn / Warmaster Blackhorn Guide

Blackhorn Warmaster's Guide / Warmaster Blackhorn, sixth boss of the Dragon Soul / Dragon Soul gang. Once the population of Twilight dragons was very large, but today there are only a few dozen of them left. The last vestige of the Twilight's Hammer army employ these tough survivors as Deathwing's personal escort, the elite Drake Riders. Led by the malicious warlord Blackhorn, they are moved by a dark purpose, to protect their dark lord.

warmaster-black-horn

General Information

Difficulty Band
Tanks Healers DPS
10-jug 2 2-3 5-6
25-jug 2 5-6 17-18
LFR 2 5-6 17-18
Difficulty Life
Black horn Gorion Twilight Elite Dreadblade Twilight Elite Assassin Twilight Assault Drake Twilight Sapper
10-jug 21M 13M 2.8M 2.8M 890K 340K
25-jug 51M 40M 8.5M 8.5M 2.5M 1.2M
LFR 39M 35M 7.5M 7.5M 2.4M n / A

Skills

First phase

Twilight Assault Drake

  • Twilight Barrage: Inflicts 300000 p. Shadow damage to players within 5 yards of the point of impact and increased Shadow damage taken by 50% for 15 sec, stacking. If no player is hit, the Skyburner takes full damage instead.

Twilight Elite Dreadblade

  • Degeneration: Causes a trail of destruction, inflicting 76000 to 84000 damage. Shadow damage to all enemies in front of the caster, afflicting them with dark energies for 6000. Shadow damage every 2 sec for 1 min.

Twilight Elite Assassin

  • Brutal blow: Deals 150% weapon damage and causes the target to suffer 6000. Physical damage every 2 sec for 1 min.

Twilight Sapper

  • Smoke bomb: Throws a smoke bomb at its location, making it invisible and granting it evasion until it leaves it.

  • Important

    Detonate: Detonates a large explosive, inflicting 243750 to 256250 damage. Fire damage to enemies within 8 yards, damaging the Skyfire's machinery and killing the caster.

Gorion

  • Important

    Twilight Slam: Inflicts 2000000. Shadow damage to enemies within 10 yards of the target and the damage is divided equally among all enemies.>

  •  
  • Andanada: Unleash a series of shadowy Fireballs against the side
    from the Skyfire, dealing damage to the warship equal to 20%
    of its remaining structural integrity.
    (only on heroic difficulty)

Second stage

Blackhorn Battlemaster

  • Disturbing roar: Screams fiercely, inflicting 47500 to 52500. Physical damage to all enemies and interrupts spellcasting by enemies within 10 yards for 8 sec.

  • Shock wave: Inflicts 95000 to 105000 p. Physical damage to enemies in a cone in front of the caster with a radius of 80 yards, stunning them for 4 seconds.

  • be devastated: Cleave the target's armor, dealing 120% weapon damage and applying the effect of

    Split armor.

  • Revenge: When taking damage throughout the fight, it deals an additional 1% damage for each percentage of health it is missing.

  •  
  • Suck vitality: When receiving serious wounds, Black Horn drains health
    directly from Goriona, dealing damage equal to 20% of remaining health
    of Goriona and in turn heals Black Horn.
    (only on heroic difficulty)

Gorion

  • Twilight slam; Launches a bolt of dark energy at a random player's location, dealing 57000-63000p. Shadow damage when hitting players within 8m. This discharge will leave some

    Twilight flames, which inflicts 43875-46125p. Shadow damage to players within 7m every 1s for 30s.

  • On Heroic Difficulty, upon reaching 80% exit, Goriona will land on deck
    from the Skyfire to help his master.
  • Twilight Breath: A torrent of dark flames that inflicts 81600-88400p.
    Shadow damage in a 45m cone in front of him.
    (only on heroic difficulty)
  • Important Burning Shroud: Envelops an enemy target in Twilight energy,
    which absorbs the next 100000p. of healing received.
    When Waking Shroud absorbs the incoming healing, the released energy
    Deals damage equal to the amount of healing absorbed to all allies.
    Dying while affected by Grinding Shroud releases all remaining energy at once.
    (only on heroic difficulty)

Strategy

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The boss has two phases, the first with adds and the second with the Black Horn on the ground. We use 2 tanks, 2 healers and 6 dps.

The objective of this phase is to keep the ship alive. The ship will be damaged by dragons flying overhead. Purple marks will appear on the deck, which is where the balls will go. If someone gets on top of them, the Twilight Barrage damage will be shared between the ship and the player. We used a tank just for this in this phase, it was going around and eating Twilight Barrage.

A much larger purple mark will also appear on the ground, in this the entire raid has to go, since it does much more damage and this has to be divided among all so that it does not destroy the ship (it is a priority). This phase will end after 3 rounds of adds. The adds are made up of two elites and a small goblin.

The goblin does not hit, he just runs towards the helm of the ship to explode and kill him. You have to kill it quickly to make it disappear. The other two adds are tanked. Both are leaving a one-minute debuff that accumulates.

There is no problem for a tank that catches three rounds and accumulates debuff. In this phase we will also have to kill the dragons that attack us from a distance. For this we will have to be attentive to the harpoons, when one hooks a dragon, we will have to kill it (dps ranges). When there are no more dragons left, Blackhorn will come down.

Now the tank that in the previous phase had been catching the purple spots, will catch the boss and the rest of the raid will be divided by the ship's platform. I hit her to hit the boss, but the casters will have to be at least 10 yards from him and they will have to quickly finish off Goriona, the Black Horn mount since his Twilight Flames attack along with Disrupting Roar of the boss can kill us. To go down to Goriona the cannons of the ship will help us and it will be quite fast.

Now you have to focus on the boss. This applies Devastating on the tank and launches Shockwave frontally that when cast, the tank will be able to move away. Every three applications of Devastate, the tank will be changed.

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Pending

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Tier 13
Object Neighborhood Class
Crown of the Corrupted Conqueror (LFR, Heroic) Helmet Paladin, Priest, Sorcerer
Crown of the Corrupted Protector (LFR, Heroic) Helmet Guerrero, Hunter, Shaman
Crown of the Corrupted Vanquisher (LFR, Heroic) Helmet Rogue, Death Knight, Wizard, Druid
Armor
Object Armor Groove Statistics
Janglespur Jackboots (LFR, Heroic) Fabric Boots Intellect
Shadow Wing Armbands (LFRHeroic) Leather Bracers Agility
Goriona's Collar (LFRHeroic) Mesh Belt Agility
Dragonfracture Belt (LFR, Heroic) Plates Belt Dodge / Parry
Weapons
Object Type Statistics
Visage of the Destroyer (LFRHeroic) Walking stick Intellect / Spirit
Ataraxis, Cudgel of the Warmaster (LFRHeroic) 2-handed mace Force
Timepiece of the Bronze Flight (LFRHeroic) Shield Intellect / Spirit
Blackhorn's Mighty Bulwark (LFRHeroic) Shield Force / Dodge
Rings and trinkets
Object Type Statistics
Signet of Suturing (LFR, Heroic) Ring Intellect / Spirit
infinite loop (LFR, Heroic) Ring Intellect / Hit
Seal of Primordial Shadow (LFR, Heroic) Ring Agility
Breathstealer Band (LFR, Heroic) Ring Strength / Mastery
Hardheart Ring (LFR, Heroic) Ring Strength / Parry
Windward heart (LFR, Heroic) trinket Intellect / Extra Healing
Cunning of the Cruel (LFR, Heroic) trinket Intellect / Area Damage
Vial of Shadows (LFR, Heroic) trinket Agility / Extra Damage
Starcatcher Compass (LFRHeroic) trinket Agility / Speed
Bone Link Fetish (LFR, Heroic) trinket Strength / Area Damage
Indomitable Pride (LFR, Heroic) trinket Stamina / Shield

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Earrings

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Earrings

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Earrings

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Thanks to the database Wow head, Icy-Veins, L2R y MMO-Champion.


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