New secondary stats for Warlords of Draenor

We analyzed the new secondary statistics in Warlords of Draenor

As we mentioned a few days ago Hit and Expertise secondary stats will be removed in Warlords of Draenor, But also new statistics will be added to the game, in addition to that the operation of the main statistics will be changed and the objects will be updated according to the modifications, taking into account the new approach they want to give to the gameplay.

The idea with this new approach is reduce the number of useless loot In bands, currently if the loot is an object for a holy paladin and in our group there is no said character, this loot is directly to disenchant or if there is no enchantress it will be left to sell, this is to be solved by modifying the armor objects so that they have the same Useful stats for various classes and specs.

Analysis of the new statistics

To achieve this, apart from modifying the objects, the way in which the statistics affect the players will also be modified, and consequently new secondary statistics will be added, dodge and parry will be replaced Due to a new secondary statistic for tanks, Armor Bonus, the critical hit probability will always be 5% and that is why the multi-hit secondary stat has been added that acts in a different way to compensate for this aspect, here we detail these statistics better. .

  • Armor Bonus: Increase armor and attack power in tank specs.
  • Multistroke: Attacks, both physical and magical, and healings have the possibility of repeating up to 2 times, with 30% effectiveness.
  • Versatility: Increases damage, healing, and absorption done. Reduces damage taken.

These would be the three new secondary statistics that have been added to the game, as we see the players have two new statistics to watch for, the tanks in Armor Bonus, to reduce physical damage and increase their damage, and the DPS and Healers in Multistrike for a chance to increase the damage and healing of a skill, both will also have to increase versatility to increase your efficiency.

Analyzing the new Warlords of Draenor stats

Also from now on the plate armor pieces will always have strength and intellect and the mail and leather pieces will always have agility and intellect, with this you want increase the chance of loot serving to some member of the group. Due to this, the statistics that are not useful in any object for our character will appear in gray and will not be considered in the statistics template, here we detail what these statistics will be:

  • Spirit for non-healing specializations.
  • Armor bonus for non-tanks.
  • Strength for Agility / Intellect users
  • Agility for Strength / Intellect users
  • Intellect for Strength / Agility users

With these changes and new statistics it is expected to make the Funniest Warlords of Draenor experience and entertaining, preventing players from continually going to bands without being able to equip, plus they should not focus on limiting stats like hit and proficiency, and can really focus on what matters, which is increasing efficiency through stats that increase performance. harm, healing or mitigation.


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