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Psychologists in WoW

As you may have already read on the web, Doctor Graham, an English psychologist, has decided to expand his office and take it to World of Warcraft, Destructoid, a page dedicated to video games surprised us this morning, very early, with the surprising news. Hence, a small translation into Spanish and whoosh! on the entire cover of Menéame. War Gear brings us the news in Spanish:

“Dr. Richard Graham, an English psychiatrist, is part of a group of experts who intend to enter World of Warcraft to help gambling addicts. «We will launch this project at the end of the year. I think it is already clear that psychiatrists will have to stay within the parameters of the game, ”explains Dr. Graham. Obviously, they will not be walking around the game in white coats, but will use the same characters as the other players. Of course, one problem we will have to face is that psychiatrists may be very good at their profession in the real world, but they probably won't be that good at playing World of Warcraft. "

"Graham has already contacted Blizzard to see if he can get them to let them play the MMORPG for free."

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From here certain ideas arise:

Destiny: Chapter II

Destination: Preface
Destiny: Chapter I

 

As the sound approached, I could see how this stranger was hurrying to put away what he had taken from the chest in a small duffel bag that he carried. My mind started up, that room had no windows, if he wanted to get out of there he had to do it through the door and I was there… he would see me! With the noise of the plates it did not matter if it made noise. I jumped away from the door and got behind the column. Castius, Bishop DeLavey's guard, stared at me.

- Naini?

There was the noise of the chest closing. Castius had heard it too, he drew his sword and put on his shield. It seemed as if time had stopped in that instant.

I felt as if something was moving to my left, but before I could even look I felt something cold and hard hit my head. There I remained motionless, I could not control my body and my head was spinning. I could see how what seemed like a transparency of that undead was approaching Castius without being able to do anything to warn him. But he was looking at me as if he had realized something very important. The transparency was placed behind the guard, raised his hand, where he clutched a dagger. I thought it would all end there. But just at that moment, under the feet of the Protector and forming a perfect circle a carpet of fire emerged from the ground, like the burning embers of a bonfire. That being became something tangent. Surprised, he walked away from the circle. Castius, who had already seen him, was slowly following him. They were both walking away from me.

I could see how they felt, observed and measured without words. And it all started.

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Trivia - Diablo's Legacy in the World of Warcraft

Among those things that surprise we find in World of Warcraft famous people, references to things as varied as Mario Bros or The Ninja Turtles.

In this section we will take a weekly tour of some of these curiosities.

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And this week: The Devil's Legacy in World of Warcraft.

If the week we were talking about the mysterious Cows level in the DevilThis week we have to talk about all those things that you can find in Warcraft and World of Warcraft that have been inspired by the Diablo saga. The origin of objects such as Wirt's third leg or the rogues combo points is some of the curiosities that we detail below.

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How does Patch 3.2 affect the Feral Bear Druid?

If yesterday I brought you one guide on how to handle the Tank Bear, today we are going to talk about the most important changes that the Bears are going to undergo in Patch 3.2 and that in one way or another affect the game experience.

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The changes may seem negative but, when viewed well, they are not all bad.

We start with Infuriate: This Bear Form ability now generates 20. rage initially and 10 p. of rage for the next 10 seconds. The armor penalty does not change.

How does it affect us?

Thanks to this improvement to the Enrage ability, we will now lack much less anger when it comes to tanking. That is, if the boss is melee, a macro would be recommended that, while the enrage is launched, is also removed at the moment. In this way we get the +20 rage points and we are not with the loss of armor.
In the case of bosses of magic damage and that their melee damage is insignificant, it would not be necessary and we could use it (if you have «King of the jungle«) Since we will have a damage bonus for the duration of the enrage.