PvP Talents for Druid - Battle for Azeroth

PvP talents for Druid

Hello guys. Today we will talk about the PvP talents for Druid in her four specs - Balance, Feral, Guardian, and Restoration - in the Battle for Azeroth beta. Pay attention to all PvP lovers to know what this versatile class and its specializations have in store for us.

PvP talents for Druid

In Batttle for Azeroth the talent system for PvP has changed. Now we can choose up to four talents and these will be unlocked at different levels. The first will be unlocked at level 20, the second at level 40, the third at level 70 and the fourth and last at level 110.
In the first slot, that is, the one that we unlock at level 20, we can choose between three options. These three options will be the same for all Druid specializations both Balance, Feral, Guardian and Restoration.
From there, the remainder will be chosen from a variety of talents that will be different for each of the Druid's specializations.
In order to access the talents when we are in the world we will have to have the War Mode activated. To be able to switch between the different talents we will have to be in a city.
Remind you that we are in the beta version of the game because what may be some change. If this happens, we will keep you informed promptly.

PvP talents common to all specs

As I told you before, the first slot is unlocked at level 20 and we can choose between three talents that will be common to the three Druid specializations. These talents are:

  • Adapting: Replaces Honorable Medallion. Remove any loss of control effects that last 5s or longer. This effect can only occur once every 1 minute.
  • Tireless: Replaces Honorable Medallion. Duration of crowd control effects on you reduced by 20%. It does not stack with similar effects.
  • Gladiator's Medallion: Replaces Honorable Medallion. removes all movement impairing effects and all effects that cause your character to lose control in PvP combat. Cooldown 2 minutes

PvP Talents Druid Balance

These talents are intended for us to use with our Druid in her Balance specialization. You can use them in the second (level 40), third (level 70) and fourth slot (level 110) as they are unlocked and will be the following:

  • Celestial guardian (Celestial Guardian): When in Bear Form, you take 10% less spell damage and 20% more healing. Passive.
  • Crescent burn (Crescent Burn): Using Moonfire on a target already affected by Moonfire's damage over time deals 35% additional direct damage. Passive.
  • Heavenly shower (Heavenly Shower): Increases the duration of Starfall by 100%, but only one can be active at a time. Passive.
  • Moon and stars (Moon & Stars): Celestial Alignment summons a beam of light at your location, reducing silence and interrupt effects by 70% for 10 seconds. Passive.
  • Moonkin Aura (Moonkin Aura): When you cast Starsurge, the spell critical strike chance of all allies within 40 yards is increased by 15%, for 8 seconds. Requires Moonkin Form. Passive.
  • Starfall (Starfall): Sunfire and Moonfire generate 3 points of Astral Power upon dissipation. Passive.
  • Deep roots (Deep Roots): Increases the amount of damage required to cancel your Entangling Roots by 100%. Passive.
  • Faerie swarm (Faerie Swarm): Envelops the target in a swarm of fairies, disarming the enemy, preventing them from using weapons and shields, and reducing their movement speed by 30% for 8 seconds. 30 meter range. Instant. Cooldown: 30 seconds.
  • Cyclone (Cyclone): Throws the enemy target into the air, disorienting them, but causes them to become invulnerable for up to 6 seconds. Cyclone can only affect one target at a time. 300 mana points. 25 meter range. 1.4 seconds to launch.
  • Ironfeather armor (Ironfeather Armor): Moonkin form increases your armor by an additional 25% and reduces your chance to critically hit from melee attacks by 20%. Passive.
  • Sharp thorns (Sharp Thorns): When your Entangling Roots ability is removed, dispelled, or expired, the target takes x points of Nature damage. Passive.
  • Grove protector (Grove Protector): When using Regrowth on an ally, the initial heal always has a critical effect and Regrowth's cast time is reduced by 50% for 6 seconds. Passive.
  • Thorns (Thorns): Sprout thorns on a friendly target for 12 seconds. When receiving close-quarters attacks, the spines deal Nature damage equal to a maximum of 5% of the attackers' total health. Additionally, attackers' movement speed is reduced by 50% for 4 seconds. 480 mana points. Instant. Range of 40 meters. Cooldown: 45 seconds.

Feral Druid PvP Talents

These talents are intended for us to use with our Druid in his Feral specialization. You can use them in the second (level 40), third (level 70) and fourth slot (level 110) as they are unlocked and will be the following:

  • Thorns (Thorns): Sprout thorns on a friendly target for 12 seconds. When receiving close-quarters attacks, the spines deal Nature damage equal to a maximum of 5% of the attackers' total health. Additionally, attackers' movement speed is reduced by 50% for 4 seconds. 480 mana points. Instant. Range of 40 meters. Cooldown: 45 seconds.
  • Bonding with the earth (Earth Lock): Entangling Roots can no longer be dispelled and reduces the chance to hit the target by 80%, but now has a 10 second cooldown. Passive.
  • Freedom from the herd (Freedom of the Pack): Your Stampede Roar removes all rooting and snapping effects on you and your allies. Passive.
  • Malorne's Swiftness (Malorne's Swiftness): While on the battlefield or in an arena, the movement speed of your travel form is increased by 20% and you always move at a speed equal to 100% of the movement speed you are in form. Travel. Passive.
  • King of the jungle (King of the Jungle): For each enemy Rip is active on, your damage and movement speed are increased by 3%. It stacks up to 3 times. Passive.
  • Angry amputation (Angry Amputation): Deals x points of Physical damage and incapacitates the target for 5 seconds. Replaces amputate. 35 energy points. 5 combo points. Instant. Melee range. Cooldown: 10 seconds. Requires Cat Form.
  • Excruciating wound (Ferocious Wound): Using Ferocious Bite with 5 combo points reduces the target's maximum health by up to 8% for 30 seconds. Stacks up to 2 times. Dire Wound can only be active on one target at a time. Passive.
  • Fresh wound (Fresh Wound): Scratch has a 60% increased critical strike chance if used against a target that does not already have Scratch active. Passive.
  • Gut and tear (Rip and Rip): Instantly applies Scratch and Rip to the target. 60 energy points. Instant. Melee range. Cooldown: 1 minute. Requires Cat Form.
  • Wild momentum (Wild Momentum): Interrupting a spell with Head Punch resets the cooldown of Tiger's Fury. Passive.
  • Grove protector (Grove Protector): When using Regrowth on an ally, the initial heal always has a critical effect and Regrowth's cast time is reduced by 50% for 6 seconds. Passive.
  • Claws and teeth (Claws and Teeth): Maximum health in Bear Form increased by 15% and damage dealt in Bear Form increased by 30%. Passive. You also learn:
    • Bruise with Fury: Bruise the target, dealing x points of Physical damage.

PvP Talents Guardian Druid

These talents are intended for us to use with our Druid in his Guardian specialization. You can use them in the second (level 40), third (level 70) and fourth slot (level 110) as they are unlocked and will be the following:

  • Shape-shifting teacher (Shapeshifting Master): Increases your affinity with Feral, Balance, or Restoration, granting an additional effect. Passive.
    • Affinity with Restoration: After using Swift Mend, your Regrowth's cast time is reduced by 30% and its healing increased by 30% for 8 seconds.
    • Balanced Affinity: After entering Moonkin Form, gain 30% spell haste for 10 seconds.
    • Feral Affinity: While in Cat Form, your damage is increased by 30%.
  • Hardness (Toughness): The duration of all stun effects is reduced by 25%. Passive.
  • Den mother (Den Mother): You reinforce nearby allies within 15 yards, increasing their maximum health by 15%. Passive.
  • Demoralizing roar (Demoralizing Roar): Demoralizes all enemies within 10 yards, reducing their damage dealt by 20% for 8 seconds. Instant. Cooldown: 30 seconds.
  • Clan Defender (Clan Defender): When a nearby ally within 15 yards is critically hit from any attack, you automatically activate your Goring effect. Passive.
    • Goring: Thrash, Swipe, Moonfire, and Maul have a 15% chance to reset the cooldown of Mangle and Taunt, generating an additional 4 Rage.
  • Raging frenzy (Raging Frenzy): Your Frenzied Regeneration also generates 60 Rage points over 3 seconds. Passive.
  • Sharp claws (Sharp Claws): Bruise increases the damage done by your Swipe and Thrash by 25% for 6 seconds. Passive.
  • Lashing charge (Lashing Charge): Increases the range of your Head Punch by 10 meters. Passive. Instant. Cooldown: 20 seconds. Requires Bear Form.
  • Malorne's Swiftness (Malorne's Swiftness): While on the battlefield or in an arena, the movement speed of your travel form is increased by 20% and you always move at a speed equal to 100% of the movement speed you are in form. Travel. Passive.
  • Roaring speed (Roaring Speed): Reduces the cooldown of your Stampede Roar by 60 seconds. Passive.
  • Entangling claws (Entangling Claws): Entangling Roots is now an instant-cast spell with a 6-second cooldown, but with a range of 10 meters. It can also be cast having changed shape. Passive.
  • Run over (Run Over): Charge into an enemy, stunning them for 3 seconds and knocking back allies within 15 yards. Range 8-25 meters. Instant. Cooldown: 25 seconds. Requires Bear Form
  • Protector of the pack (Protector of the Pack): 20% of all damage dealt to nearby allies is redirected towards you. This effect is disabled when your health drops below 35%. Passive.
  • Alpha challenge (Alpha Challenge): Intimidate the target, increasing their damage taken by 3% for 6 seconds. Each player who attacks the target increases their damage taken by an additional 3%. It accumulates up to 5 times. Your melee attacks reset the duration of Intimidated. Replaces Bellow. 10 meter range.

PvP Talents Druid Restoration

These talents are intended for us to use with our Druid in his Restoration specialization. You can use them in the second (level 40), third (level 70) and fourth slot (level 110) as they are unlocked and will be the following:

  • Disentanglement (Unravel): On healing, Bloom removes all snare effects from friendly targets. Passive.
  • Nourish (Nurture): Your Regrowth automatically applies one of your healing spells to the target in the amount of time it has not applied. If they have them all, Regrowth performs a critical heal. Passive.
  • Revitalize (Revitalize): Casting Rejuvenation grants the target 2 revitalization charges. Revitalize will heal the target for x points after they receive a critical melee strike, increasing the duration of Rejuvenation by 2,5 seconds. Passive.
  • Entangling bark (Entangling Bark): Iron Bark now also grants Nature's Lock to the target, rooting the first two melee attackers for 8 seconds. Passive.
  • Thorns (Thorns): Sprout thorns on a friendly target for 12 seconds. When receiving close-quarters attacks, the spines deal Nature damage equal to a maximum of 5% of the attackers' total health. Additionally, attackers' movement speed is reduced by 50% for 4 seconds. 480 mana points. Instant. Range of 40 meters. Cooldown: 45 seconds.
  • Deep roots (Deep Roots): Increases the amount of damage required to cancel your Entangling Roots by 100%. Passive.
  • Focused growth (Focused Growth): Reduces the mana cost of your Lifebloom by 60%, which now also applies Focused Growth to the target, increasing Lifebloom's healing by 50%. It stacks up to 3 times. Passive.
  • Invasive vines (Invading Vines): When your Entangling Roots are removed, dispelled, or expired, the target's Physical damage is reduced by 25% for 4 seconds. Passive.
  • Overgrowth (Overgrowth): Instantly applies Flower of Life, Rejuvenation, Wild Growth, and the heal over time effect of Regrowth on the target. 1600 mana points. Instant. Range of 40 meters. Cooldown: 45 seconds.
  • Early flowering (Early Bloom): Wild Growth now casts instantly. Passive.
  • Cyclone (Cyclone): Throws the enemy target into the air, disorienting them, but causes them to become invulnerable for up to 6 seconds. Cyclone can only affect one target at a time. 300 mana points. 25 meter range. 1.4 seconds to launch.
  • Druid of the Claw (Druid of the Claw): While in Bear Form, your chance of being critically hit is reduced by an additional 10%. Additionally, when you are hit by melee attacks while in Bear Form, they have a 10% chance to apply Rejuvenation to you at no cost. Passive.

And so far all the information I have found about the PvP Talents for the Druid and all their specializations in the beta version of Battle for Azeroth. I also leave you a link to the PvP talents that I have previously published from other classes and their specializations.

See you for Azeroth!


Leave a Comment

Your email address will not be published. Required fields are marked with *

*

*

  1. Responsible for the data: Miguel Ángel Gatón
  2. Purpose of the data: Control SPAM, comment management.
  3. Legitimation: Your consent
  4. Communication of the data: The data will not be communicated to third parties except by legal obligation.
  5. Data storage: Database hosted by Occentus Networks (EU)
  6. Rights: At any time you can limit, recover and delete your information.