WIZARD FROST

Frost Mage Guide - Patch 6.2 - Pve

In this Frost Mage Pve guide I will give you a brief introduction to the changes of the Frost Mage in this patch 6.2, the talents, glyphs, rotation and tips in the raid bosses.

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Legion Hunter Changes - Advances

We have to get to know the Hunter better in Legion, we bring the changes in the skills and talents of each of their specializations.

Artifact Weapons: Warrior

We show you the expansion of information about the new warrior artifact weapons in World Of Warcraft: Legion.

Artifact Weapons: Warlock

We show you the expansion of information about the new warlock artifact weapons in World Of Warcraft: Legion.

Artifact Weapons: Shaman

We show you the expansion of information about the new Shaman artifact weapons in World Of Warcraft: Legion.

Artifact Weapons: Paladin

We show you the expanded information on the new Paladin artifact weapons in World Of Warcraft: Legion.

Artifact Weapons: Priest

We show you the expanded information of the new priest artifact weapons in World Of Warcraft: Legion.

Artifact Weapons: Monk

We show you the expansion of information about the new monk artifact weapons in World Of Warcraft: Legion.

Artifact Weapons: Mage

We show you the expanded information of the new wizard artifact weapons in World Of Warcraft: Legion.

Artifact Weapons: Hunter

We show you the expansion of information about the new hunter artifact weapons in World Of Warcraft: Legion.

Artifact Weapons: Druid

We show you the expansion of information about the new Druid artifact weapons in World Of Warcraft: Legion.

Artifact Weapons: Rogue

We show you the expanded information of the new rogue artifact weapons in World Of Warcraft: Legion.

Beast Hunter

Beast Hunter - Guide - Pve- Patch 6.1

Welcome to this guide of the Pve Beast Hunter, in it I will explain the changes that we have undergone after patch 6.1 and how to take advantage of them.

Elemental shaman

Elemental Shaman Guide 6.1 Pve

Welcome to this guide of the Elemental Shaman Pve, in it I will explain the changes that we have undergone after patch 6.1.

Brewmaster Monk Guide 6.1 (PvE)

Complete guide for the Brewmaster (Tank) Monk focused on the PvE field with all the information and news from the exit of WoD until patch 6.1

PvE Guide: Shadow Priest 6.0.3

Talents, Rotations, Glyphs, Gems, Enchantment and everything you need to know about PvE to use the shadow priest in Warlords of Draenor

PvE Guide: Holy Paladin 6.0.3

Talents, Rotations, Glyphs, Gems, Enchantment and everything you need to know to heal with the holy paladin in Warlords of Draenor

PvE Guide: Holy Priest 6.0.3

Talents, Rotations, Glyphs, Gems, Enchantment and everything you need to know to heal with the holy priest in Warlords of Draenor

PvE Guide: 6.0.3 Shaman Upgrade

Complete pve guide of the shaman improvement for patch 6.0.3: statistics, priorities, rotations, talents, enchantments, gems and more. Master your shaman.

Guide: Useful Addons for Shaman

There are many addons that help us improve the performance of the character, we will explain the most important for the shaman in all his specialties.

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Warlock Green Fire Preview

The long-awaited quest line for the Warlocks is open for testing on PTR 5. We have a tour of the missions, a transcript of the events of the lore, a video of the final boss and m

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Shaman class changes in Mists of Pandaria

Here is a summary of the changes for the Priest class in the new expansion Mists of Pandaria. Armor Set / h2 LFR Normal Heroic Battlegear Challenge: Firebird Loriga Mand

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Warrior class changes in Mists of Pandaria

Here is a summary of the changes for the Warrior class in the new expansion Mists of Pandaria. New abilities include the Banner of War, and some talents such as Avatar, Sang Bath

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Changes to the Mage class in Mists of Pandaria

Here is a summary of the changes for the Mage class in the new expansion Mists of Pandaria. You will be able to see some of their armor, the graphic changes of some spells and the update of the

Monk Class Tier 14

The new Mists of Pandaria beta update 15668 adds the images of the Monk Class Tier 14 armor set. In Wowhead you can see how the set of the monj class looks like

elemental shaman

Basic guide of the elemental shaman

If you are taking your first steps with the Shaman class in the Elemental branch, here is a small guide. It includes talents, rotations, addons, macros, etc.

elemental shaman

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Common Macros for Hunters 4.3.

I leave you with some macros for the Hunter class. Remember that the macros must be in English, except for the skills that must be written exactly as they are in your client, whether in Spanish, English, German, etc. And as always, if you have any suggestion such as a macro that you think is interesting and it is not in this or another list according to the class, do not hesitate to comment on it in the comment box so that we can add it.

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Common Macros for Paladins 4.3.

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Fourth installment of articles about the use of macros used for a long time about each class. We hope they help you play WoW more comfortably.

This second article belongs to the Paladins.

Remember that the macros must be in English, except for the skills that must be written exactly as they are in your client, whether in Spanish, English, German, etc.

And as always, if you have any suggestion like a macro that you think is interesting and it is not in this or another list depending on the class, feel free to comment on it in the comment box so that we can add it.

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Common Macros for Rogues 4.3.

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Third installment of articles about the use of macros used for a long time on each class. We hope they help you play WoW more comfortably.

This second article belongs to the Rogues.

Remember that the macros must be in English, except for the skills that must be written exactly as they are in your client, whether in Spanish, English, German, etc.

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Common Macros for WoW Wizards 4.3.

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Second installment of articles about the use of macros used for a long time on each class. We hope they help you play WoW more comfortably.

This second article belongs to the Magi.

Remember that the macros must be in English, except for the skills that must be written exactly as they are in your client, whether in Spanish, English, German, etc.

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Common Macros for WoW Warriors 4.3.

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We have been preparing a series of articles for you about the use of the macros used for a long time on each class, and we hope they will help you to play WoW more comfortably.

The first class to use these macros will be the Warriors.

Remember that the macros must be in English, except for the skills that must be written exactly as they are in your client, whether in Spanish, English, German, etc.

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Meet the Pandaren Monk

Blizzard Insider # 42 - Meet the Pandaren Monk When the next expansion is released, the mist of Pandaria will dissipate to reveal the Pandaren, a lonely race that has dedicated generations

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Guide to tank with a druid

Let's start with a short introduction in which I will try to be as unbiased as possible. Bears are the best tanks in the world. Hmm. That didn't go as planned. Well let's try again

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PvE Fury Warrior Guide (4.1)

Introduction Talents Skills and Statistics Weaponry Enchantments Gems Hello everyone! I am Txuzus, a Warrior with the specialization in Fury, for my taste, to do PvE is one of 

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Fire Mage Guide - Updated to Patch 4.0.6

Fire Mage Guide - Updated to patch 4. 0. 6. Index: Quick Guide: Talents and Glyphs Statistics Rotation Engemed Enchantment Reforge Consumables Professions Equipment Expansion and comment

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The Discipline priest, first steps

After explaining the main of the Sacred Priest, now it is the turn of the Discipline, whose function, more than healing, is to avoid damage. 1. Talents The bonuses that we will obtain for

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Druid Tank Guide (4.x Cataclysm)

Feral Tank Guide (4. x Cataclysm) 01. - Talents 02. - Stats 03. - DR (Diminishing Return) 04. - SD (Savage Defense) 05. - Revenge06. - Aggro 07. - Team08. - Enchantments 09. - Gem

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PvE Warlock Guide - Patch 4.0.6

With this PvE Warlock guide, we begin the Warlock class guides. GuiasWOW from Cataclysm. We have started with the witcher since my main character is of this class. The intention is to start by publishing a

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The Sacred Priest, first steps

In this guide we will introduce you to the basics about the Sacred Priest, his abilities and how he must go to be fashionable against enemies. 1. Talents The bonuses that we will obtain for our

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Quick Guide to Restoration Shaman in Cataclysm

Welcome to the Restoration Shaman Quick Guide, where I will discuss the basics of this class for Cataclysm. 1. Talents By choosing the talent specialization, already at level 10, you get

Healers in 4.0.1 and Cataclysm: The Paladin

Cataclysm's release is scheduled for just a month from now, and with it big changes will be made to all classes. Many of these changes can already be enjoyed (or suffered) since the implementation of 4.0.1 a few days ago. Here we will deal with the changes affecting healers. Today is the turn of the paladins, whose basic aspects we will take care of, since they have undergone a considerable facelift.

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Healers in 4.0.1 and Cataclysm: The Shaman

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Cataclysm is scheduled to be released in just a month and a half, and with it big changes will be made to all classes. Many of these changes can already be enjoyed (or suffered) since the implementation of 4.0.1 a few days ago. Here we will deal with the changes affecting healers.

General

The changes that affect all classes and that are already implemented in the live game are the following:

  • Implementation of the 31-point talent trees, which have the peculiarity that exclusive specialization benefits are granted when choosing each specific branch. The intention of this is that we obtain interesting skills from level 10 when we choose the desired specialization, and not have to wait at level 40 for our class to start being entertaining. Each class will receive one skill and three bonuses.
  • Disappearance of Spell Power in all equipment (except weapon and enchantments) to be replaced by Intellect. This stat will be the equivalent of Spell Power from now on. The weapons still have Spell Power since they have to be more powerful than the rest of the pieces.
  • Disappearance of the MP5 as a statistic in the team, which happens to be replaced by Spirit.
  • All healers now benefit from Spirit as a form of mana regeneration through specialization Meditation .
  • Glyph implantation: from now on we will have three types of glyphs, which are primordial, sublime or minor. Different glyphs also appear for each class.
  • Mastery: A new stat is added that improves the last of the three bonuses received for talent specialization (for example, in the case of a Holy Priest, Mastery benefits Echo of Light).
  • Reforge: this new feature allows us to modify certain statistics of our team that are less attractive or beneficial, for another that is more useful to us. We can reduce up to 40% of a certain statistic of each piece of equipment to exchange it for another.

After the jump, we are going to do an intensive review of the Shaman. Soon I will be covering the rest of the classes.

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Is the bear no longer a tank or what? - Impressions of a Druid Bear after 4.0.1

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In this post, I am going to make some references to the changes found with Patch 4.0.1 and that, it seems, will accompany us in the new era of Cataclysm:

Already in this expansion, at WotLK, the tank-specific leather gear pieces were taken from the bears, leaving it up to us what we were most interested in. Obviously, there were pieces that provided more agility and endurance than any other attribute, so, in general, we looked that the pieces had more endurance than agility and that the armor penetration was not present in the secondary attributes since this to the bear " plín ”.

Now, with the implementation of 4.0.1 and the benefits changes of each attribute, bears can bypass the tank-specific jewels (rings and necklaces) and go for the dps ones that provide agility (obviously the strength ones is absurd) as long as these necklaces / rings do not provide any proc. The why? Very easy.

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After 4.0.1 ... What will become of my Death Knight?

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Let's continue looking at the classes that play, this time I will try one that will receive many changes. A class, above all very polite, a true gentleman. Yes, today it is the Death Knight (bad joke, the complaints in the comments xD).

Well, the Death Knight will change a lot, since the branches other than Blood will not be viable for tanking, not like until now that with any branch you could tank to a greater or lesser extent. The Frost and Unholy branches will continue with their current dps characteristics. Frost with two one-handed weapons and Unholy with a large two-handed weapon.

Before looking at the changes that there are, it is convenient to remember a small change that is going to be with the runes and runic power. After patch 4.0.1, the runes they will not recharge simultaneously, but first one of the two will be recharged and then the other in case we have used them up. This may seem like a worsening in the class, but I was surprised to see that the feedback from people who often use this class are in favor of this change. I would like to give you my opinion, but I don't usually use this class much, it's still level 72, so I can't have much real idea. Now, let's see what changes there are.

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After 4.0.1… What will become of my Hunter?

hunter-cataclysm-screenshots-fox-monkey Now we are going to touch the fifth class that I have chosen. The Hunter. By the way, the order I choose for which classes to publish before or which classes to publish after is very simple and easy. The one that comes out of my navel. So basically. If you want us to treat a particular class, more deeply, or a topic, remember, send us a message to mailbox@guiaswow.com and we will look at it. Yes, I know that I am a bore with this subject, but I will keep reminding you until you listen to me, and we receive something, merlucks! Well, after the usual pot going in me, let's see the hunter what happens to him.

Well, first of all, the changes that affect all talent branches. First of all, is the absence of mana. Failing that, focus has been placed, which is similar to rogue energy. The big difference between rogue energy and focus is that the latter can be actively regenerated, with a steady shot and the aspect of the Falcon (the aspect of the Dragonhawk has been removed since the aspect of the Monkey no longer exists ).

Also note that the aspects have been joined in a direct access bar, something that has been asking for a long time, and that the pets (now we can choose between 5 at any time and place, except in combat) we can call them by choosing it in a drop-down. The subject of pets also has a full stop, since they alone can supply a bonus / skill that is lacking in the group. For example, if a shaman and mage are missing, there would be no bloodlust / Heroism, so the hunter can use his Core Hound, which has a Craving / Heroism of its own. The last change for all hunters is that they no longer have Salva as an area attack, but Multishot, which costs a lot of focus (40 points). You can see more information about this, in the article from my brotherhood partner Iborian.

And now yes, we are going to see what changes there are in the class

After 4.0.1… What will happen to my priest?

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El Priest It is another of the classes that has not received any notable change in its operation, and its specializations are exactly the same, Discipline mitigates damage very well, Holy has good direct heals and Shadows deals damage gradually. But ... if not much has changed, will we continue the same as until now? Well, it's not going to be. We are going to see branch by branch, like monkeys, to see what we meet.

I have no ideas to make jokes so I go directly to what you all expect ... the jump Tongue out

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Raid Perks and Abilities of Hunter's Pets in Cataclysm

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Good! I am Iborian, Hunter of the Medivh (Tyrande) Blade brotherhood.

We will soon have the pre-Cataclysm Patch 4.0.1 with us, which will bring big changes to the way that the special abilities of the Hunters work. Now, in addition to the typical PvP abilities (stuns, roots, disarm) we will also see that many pets (but not all) give some of the raid benefits that some classes normally brought.

Now, when you enter the band, your choice may not be as simple as choosing the one that does more dps if not, you may decide to bring the pet that brings the best benefit for your band if they don't have it. This is especially useful for guilds playing 10-person content.

We are going to see a list of the abilities and benefits that each type of pet grants in Cataclysm and then, I am going to group them to highlight those that, in addition to a special ability, have a raid benefit.

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After 4.0.1 ... What will become of my Brujo?

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Let's keep seeing what improvements (well ... it is about improvements, we should see it), news (oh, yes, you see how new everything is), changes? (I like that better!). Well, what changes will patch 4.0.1 bring to witches. And by the way, I introduce you to one of my alter ego. What did you think? What could be so stupid and sane? Come on man!

El Sorcerer he still has his dps specs the same. Affliction takes more advantage of damage over time, Demonology from damage from your demons, and Destruction from direct fire damage. So… what has changed for the witcher? Let's take a quick look.

After 4.0.1… What will become of my Paladin?

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Let's continue talking about the classes. No, put down your pen and math book, fire up! I'm not talking about those classes! I'm talking about the WoW classes, you know, hunter, wizard… those classes.

Well, the other time (last week? Five days ago? Yesterday? In 10 minutes? Who cares, I send it to Belelros and he models it as he gives it ... well, I still am deviating, as usual ... where was he going? Oh yeah! I talked about the magicianWell, now it's the turn of the Paladin. More information (to see if I start to innovate a bit) behind the duck pudding.

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After 4.0.1 ... What will become of my magician?

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Patch 4.0.1 will land on our computers Soon. Yes, yes, soon to dry, without the trademark (™) signal, so it is time to think about how the changes will affect the classes. What will the hunters do with the focus? Will the rotation of the druid balance how it will be? What about the magicians? Do I get the piercing on my tongue again? All these things I will answer in the next few days, and those that I do not know ... well I invent them with the self-confidence that characterizes me (and for the last help me, ho) ^^

Let's start this week with our friends, the magicians. All the information after the jump (I woke up original, have you never read this sentence on our website?)

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The Paladins and the Holy Power

sacred_power En Cataclysm, Paladins will have a new game mechanic that involves the Sacred power (Holy power). Many times I read in the comments that you have not finished clarifying about how this new resource that Paladins will have works.

Basically, they are a kind of combo points that we will earn with certain skills, up to a maximum of three. Later, we will spend the Holy Power to enhance some of our abilities.

 

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Here is a small review of how we can earn it and how to spend it.

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How to spend the frost emblems on the team as a magician

tier10_mage_belfa Hello! I am Shÿlà a wizard from the Wanderers of the Crucible of Souls Brotherhood. Maybe you remind me of the opinion on changes to magician that I did at the time.

I thought of helping our little magu a little bit to spend their frost emblems to improve the equipment. I want to make it clear that they are only suggestions, everyone can act according to what they think will improve the statistics.

Notes:

  • Don't spend emblems on pants or gloves. Those at level 264 are very easily achieved by doing Toravon at 25.
  • Don't waste emblems on the cape. In my personal opinion, it is wasting 50 emblems, it is a cloak that does not carry haste, even if it has a gem slot. Until you get a good cape in ICC 25 or spend the emblems in the order I put below, you can get a level 264 cape with honor points that, although it has mettle, the statistics it provides are not negligible: Wrathful Gladiator's Cloak of Subjugation. It costs 52.200 honor points. It can also be thrown by Toravon 25 but it is very difficult for it to come out.
  • When you have two Tier 10 pieces, it's time to equip them to get the first buff: “Your Hot Streak, Missile Barrage, and Brain Freeze talents also grant you 12% Haste for 5 seconds when the talent's effect is consumed»
  • Don't break the four Tier 9 piece buff until you have two Tier 10 pieces; You see accumulating emblems until you have to exchange them for two pieces.

Let's start with a simple order to optimize the spending of the emblems.

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The «Classes» of Môrtifilia: Priest

Well, after a couple of weeks without "the Môrtifilia classes" let's continue with her, with the last class left, the Priest. Luckily they are sanctimonious and will not be angry.

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-Revenge!!!! (Priest throws Mind Control)
-Hey? What? Wait - Môrtifilia starts to sing and dance - I am a cup, a kettle, a deep plate ... - Môrtifilia shakes her head - Hahaha, Very funny ... (You have to see how the defenders of light are, between them and the paladin ... )
-Anything to object?
-Not! Nothing nothing…

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Frost DPS Death Knight Guide

The Death Knight in his Frost branch had never been a proficient DPS. As a tank he had options (although few) but as a DPS he rarely managed to catch up with other DPS. Blizzard changed this situation when it introduced a new talent, Thassarian Threat, from there the use of the Frost DPS CoM began to take off, but not quite yet.

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The arrival of patch 3.3.3 and improvements in Icy claws, y Nerves of frozen steel They have placed the frost branch in an almost dominant position in the use of CoM DPS.

For the DK DPS Frost we will use this branch, 0/53/18, there has been much discussion about whether to put more points in Black ice y Chill of the Grave to the detriment of Blade Bathed in Blood, but the math shows that with current armor penetration and going 1-handed alongside raid haste, Blade Bathed in Blood is superior to having the full points in Black ice y Chill of the Grave.

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Guiaswow Answer: What attributes have preference for a CdlM DPS?

Some time ago, we inaugurated a section on the web to answer the doubts of the users that arise.

The idea is that you, send us your questions through your comments or your emails to webmaster @guiaswow.com and we will try to answer one question a week. The question may be about whatever worries you about World of Warcraft, the best quest addon, where the Time Lost Proto-Drake is located, anything.

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It's been a long time since the last question, but today we received an email asking us the following question:

Hi very good,

My name is Dani and I have been reading you for some time (not really xD), I have a Death Knight and I would like to raise a topic: Force, Armor penetration or both? when making dps regardless of the build you use.

What I mean is: which of the two stats improves the damage I do to a boss per point the most? better hit a major hit or a minor hit and ignore some of the boss mitigation

I have not been trying with the two separately and with both and I do not know which to choose, I would say that it is better to increase the strength but I could not assure you, can you give me a hand?

Thank you very much and best regards.

We hope that you will be encouraged to send new questions that will surely help more than one.

Our expert on Death Knights, Gaza, answers Dani's question.

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Opinion: On the changes to the Priest for Môrtifilia

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It is very likely that you are following the changes of the class Priest for Cataclysm and now, we have the opinion of those who play the class on the implication these changes might have. Therefore, we ask you to use the article voting system to evaluate Môrtifilia's article objectively.

If you have not yet seen what awaits the Priestbe sure to check the changes that are to come. We will continue to publish your opinions and, if you dare, you may want to take a look to see how participate in this of the opinions of classes.

Here I am, once again giving my opinion on everything that can be argued (one of these days I have to pass on my opinions about trolls' shoes). Now I'm going to take a look at the Priests. Like other classes, I do not have it raised at all, it is only level 60, so my opinions are more theoretical than you practice, but how to give your opinion is free, here I am ... And I am already raving before I start, if we are doing well ...

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Opinion: On the changes to the Warrior for Môrtifilia

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It is very likely that you are following the changes of the class Guerrero for Cataclysm and now, we have the opinion of those who play the class on the implication these changes might have. Therefore, we ask you to use the article voting system to evaluate Môrtifilia's article objectively.

If you have not yet seen what awaits the Guerrerobe sure to check the changes that are to come. We will continue to publish your opinions and, if you dare, you may want to take a look to see how participate in this of the opinions of classes.

Okay, okay, okay, now I'm going to take a look at the warrior's talents. As always, I speak without knowing much, since my warrior is level 68 still… Ah! And do not expect me to rave a lot, that I just got up from a nap ... Ouaaaaaahm, what a dream.

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Opinion: On the changes to the Hunter by Môrtifilia

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It is very likely that you are following the changes of the class Hunter for Cataclysm and now, we have the opinion of those who play the class on the implication these changes might have. Therefore, we ask you to use the article voting system to evaluate Môrtifilia's article objectively.

If you have not yet seen what awaits the Hunterbe sure to check the changes that are to come. We will continue to publish your opinions and, if you dare, you may want to take a look to see how participate in this of the opinions of classes.

Pets! A lot of pets! Millions (well, not so many, but almost) of pets! This is the first thing I thought of when reading the hunter changes to come in Cataclysm, but not only will we have thousands of pets to choose from, there are more changes!

Let's take a look.

Notice that, again, my jacket is not of maximum level yet, only 68 ... so I move more in theory than in practice.

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Opinion: On the changes to the Warlock by Missfit

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It is very likely that you are following the changes of the class Sorcerer for Cataclysm and now, we have the opinion of those who play the class on the implication these changes might have. Therefore, we ask that you use the article voting system to rate the article of miss fit objectively and thus reward him or, on the contrary, whip him at the source of Dalaran. (It is not a joke)

If you haven't seen what Brujo awaits yet, be sure to check out the changes that are to come. We will continue to publish your opinions and, if you dare, you may want to take a look to see how participate in this of the opinions of classes.

We hide behind ugly critters with axes bigger than you. We put stickers on you and we run (because we have them reps). We invoke you if you are so lazy as not to walk to the nearest flight. But above all, we provoke fear, a lot of fear. We are the warlocks, and as part of this class, I am going to give my humble opinion about the changes that will affect us in the third expansion of World of Warcraft: Cataclysm. I'll tell you my name, surely you've heard it in the shadows: Missfit. I play on the PvP Zul'jin server, and my guildmates (kisses TsuNaMi) know me as the Oracle. Muwhahahahahahahahaha ...

Belelros turns on the light Guíaswow. -Who the hell turned off the light!?

It was for the atmosphere, man.>

Opinion: On the changes to Brujo by Môrtifilia

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It is very likely that you are following the changes of the class Sorcerer for Cataclysm and now, we have the opinion of those who play the class on the implication these changes might have. Therefore, we ask that you use the article voting system to rate the article of Mortiphilia objectively and thus reward him or, on the contrary, whip him at the source of Dalaran. (It is not a joke)

If you haven't seen what Brujo awaits yet, be sure to check out the changes that are to come. We will continue to publish your opinions and, if you dare, you may want to take a look to see how participate in this of the opinions of classes.

Let's keep watching classes. Now let's see what changes await you in Cataclysm. Again, my opinion is based only on theories, since my Witch is still level 60 ... she is happier, in Outland, who is even going to buy a little house in Hellfire Peninsula ^^. I'm already raving ...

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Opinion: On Changes to Paladin by Goldradir

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It is very likely that you are following the changes of the class Paladin for Cataclysm and now, we have the opinion of those who play the class on the implication these changes might have. Therefore, we ask that you use the article voting system to rate the article of goldradir objectively

If you have not yet seen what awaits the Paladinbe sure to check the changes that are to come. We will continue to publish your opinions and, if you dare, you may want to take a look to see how participate in this of the opinions of classes.

Hello, I am Goldradir from Sanguino and I have come to share my opinion on the changes to the paladin.

Opinion: On Changes to Paladin by Diandre

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It is very likely that you are following the changes of the class Paladin for Cataclysm and now, we have the opinion of those who play the class on the implication these changes might have. Therefore, we ask that you use the article voting system to rate the article of devil objectively

If you have not yet seen what awaits the Paladinbe sure to check the changes that are to come. We will continue to publish your opinions and, if you dare, you may want to take a look to see how participate in this of the opinions of classes.

Good! A follower of your fansite for quite some time, although I don't usually publish anything or give my opinion much, today after seeing the changes of the paladin, the character with whom I have spent the most time I have decided to write my opinion a bit.

Opinion: On Changes to Paladin by Turelim

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It is very likely that you are following the changes of the class Paladin for Cataclysm and now, we have the opinion of those who play the class on the implication these changes might have. Therefore, we ask that you use the article voting system to rate the article of turelim objectively

If you have not yet seen what awaits the Paladinbe sure to check the changes that are to come. We will continue to publish your opinions and, if you dare, you may want to take a look to see how participate in this of the opinions of classes.

Hello again, I am Turelim of the US-Quel'Thalas paladin by profession server and you may remember me from my guide to the Holy Paladin that is published in this same Site.

This time I come to present my opinion on the changes that are presented to the paladin for the new Cataclysm expansion, Obviously these changes are primary and possibly change during the progress in the Cataclysm Development.

Opinion: On Changes to Paladin by Carlito

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It is very likely that you are following the changes of the class Paladin for Cataclysm and now, we have the opinion of those who play the class on the implication these changes might have. Therefore, we ask that you use the article voting system to rate the article of Carlito objectively

If you have not yet seen what awaits the Paladinbe sure to check the changes that are to come. We will continue to publish your opinions and, if you dare, you may want to take a look to see how participate in this of the opinions of classes.

Hi! I'm Carlito paladin from the Exodar EU server (you can follow me on my blog Among other things) and in the next few lines I will comment on the most significant changes of the paladin in Cataclysm

New spells of the paladin

Blinding Shield: Very sure that the retrys paladins make macros like a warrior to use a shield in this ability, it will blind nearby targets, for a paladin protection it can be a way to avoid damage in dungeon pulls, for the holy use pvp with the damage increase and possibility of critic (Does shockadin return? 😀)
An interesting ability for holy and protect paladins who decide to level this branch from 81 to 85.

Opinion: On Changes to Paladin by Cexario

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It is very likely that you are following the changes of the class Paladin for Cataclysm and now, we have the opinion of those who play the class on the implication these changes might have. Therefore, we ask that you use the article voting system to rate the article of cexario objectively

If you have not yet seen what awaits the Paladinbe sure to check the changes that are to come. We will continue to publish your opinions and, if you dare, you may want to take a look to see how participate in this of the opinions of classes.

Hello everyone, I am Cexario, Holy Paladin of Dun Modr, I am going to give you my point of view about what the cataclysm holds for the Paladin, I would have liked to write about more classes but I do not control them as well as the Paladins although I am also at level 80 a death knight, a hunter and a sorcerer.

About the new skills

Blinding Shield (Level 81): It is an interesting ability that from my point of view will help to level up the holy and protection paladins, despite everything, that they include a talent in the holy branch that increases damage and critical chance does not convince me unless it Include in the first rows where you are within reach of the tanks since at the end of the day the branch in pve is focused on healing, not damaging.
For tanks it will be one more skill to take agro in area, consecration and blinding shield and you already have a good grip on the monsters.
In pvp it will serve as a small CC (the duration of the blinding effect is not yet known so it can only be speculated) to take a dps off you or cut a cast to the heal.
By requiring an equipped shield and if the protection talent that makes it an instant cast is in an accessible point of the talent branch, the retribution paladins may prepare macros to equip the shield and leave the target blinded, the same mechanics as the warriors with the spell reflection and so on.

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Class Advancement in Cataclysm: Paladin

As we expected, we already have the first preview of the changes that will be made to the class Paladin en Cataclysm. These changes are those published by Blizzard and make the class designers' intentions regarding this class quite clear. Note that these changes are preliminary and things can (and will) change during the Beta phase of Cataclysm.

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In addition, I recommend you visit this article regularly as we will update it as more information about the Druids appears. They usually answer user questions to clarify or reveal a few more things.

These are the most significant changes of the class:

  • Blinding shield (Level 81): Deals damage and blinds nearby targets. This effect may ultimately only damage those facing the paladin's shield, similar to Eadric the Pure's radiance ability in Trial of the Champion.
  • Healing hands (Level 83): Healing Hands is a new healing spell. The paladin radiates healing from himself, almost like an ordinary healing totem.
  • Guardian of Ancient Kings (Level 85): Temporarily summons a guardian that looks like a winged creature of light equipped with a sword. The visual effect is similar to the resurrection spell used by the paladin in Warcraft III. The guardian has a different effect depending on the specialization of the paladin. For Holy Paladins, the Guardian heals the most wounded ally in the area. For protection paladins, the guardian absorbs some of the damage. For Retribution Paladins, damage an enemy, similar to the Death Knight's Gargoyle or the Nibelung Staff.
  • Crusader Strike will be a core skill for all paladins, obtained at 1st level.

You can find the rest of the information after the jump.

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The Classes of Môrtifilia: The Sorcerer

This week we are going to see the darker side of WoW. More than dark, gloomy. A rather curious class, that without showing any fear, can subdue any demon that gets ahead and massacre their enemies even while they are dead.

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That's right, I'm going to talk about Sorcerer.

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Opinion: On Changes to Rogue by Nysiah

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It is very likely that you are following the changes of the class Rogue for Cataclysm and now, we have the opinion of those who play the class on the implication these changes might have. Therefore, we ask that you use the article voting system to rate the article of nysiah objectively

If you have not yet seen what awaits the Roguebe sure to check the changes that are to come. We will continue to publish your opinions and, if you dare, you may want to take a look to see how participate in this of the opinions of classes.

Greetings, walkers. I am Nysiah, mischievous in the kingdom of Los Errantes, in addition to some other little things. My purpose? Try to capture the "feelings" with the new changes that will come with Cataclysm.

I will focus on the pve part, (especially in Assassination) as it is the one I know the most, although I will not leave the pvp, because we all know that there is a small Alis / Horde Killer in each one of us. And he could even talk about the new spells on the role plane! Why not? Laughing

PS Ah… and I'll also focus on humor, of course!

Without further ado on my part, here we go.

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Opinion: On the changes to the Magician by Shÿlà

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It is very likely that you are following the changes of the class Wizard for Cataclysm and now, we have the opinion of those who play the class on the implication these changes might have. Therefore, we ask that you use the article voting system to rate the article of Shÿla objectively.

If you have not yet seen what awaits the Wizardbe sure to check the changes that are to come. We will continue to publish your opinions and, if you dare, you may want to take a look to see how participate in this of the opinions of classes.

Good morning, I am Shÿlà, magician in the kingdom of The Wanderers and the Maelstrom brotherhood and I wanted to leave you a few words about the changes to the magician in Cataclysm:

First of all point out that I am not at all familiar with the pvp environment and I may fall into the error of ignorance by not knowing how to evaluate certain aspects of these changes under the game class in pvp. Most of my opinion is based on the pve environment.

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Opinion: On Changes to the Druid by Sergan

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It is very likely that you are following the changes of the class Druid for Cataclysm and now, we have the opinion of those who play the class on the implication these changes might have. Unlike the rest, Sergan has specified that does not want participate in the contest and therefore asks that don't vote for him since all you want is to express your opinion. In any case, the votes on this article will not be taken into account.

If you have not yet seen what awaits the Druidbe sure to check the changes that are to come. We will continue to publish your opinions and, if you dare, you may want to take a look to see how participate in this of the opinions of classes.

First of all I introduce myself ... I am Sergan author of the Blog "Grazing in mulgore"Where for some time I have been writing and making guides about the different specs of the druid or healers classes in general and I usually interview other players / bloggers for those who are just starting out in this game and have an idea of ​​the tremendous world that World of Warcraft opens to them plus one that another advance that has to do with my characters. Wink

This guide-analysis was made with the help of Crapo y Kary… Members of my guild (The most excellent Plan-Z) who specialize in Feral and Balance (Kary, the truth is that his is the Rest but he knows at least more than I do about the Balance branch) plus a couple of people who asked me not to name them but they have a relationship with whom interview a few weeks ago (Tjani from Ensidia) in "Interview with a Poplar .." who gave me a hand on the specs that I handle the least ... even though it is difficult to do an analysis without having the numbers and the final talent branch that we will have if they help us to give us an idea of ​​where the druid is pointing and what we can expect from the.. Wink

Opinion: On Changes to Rogue by Warcommander

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It is very likely that you are following the changes of the class Rogue for Cataclysm and now, we have the opinion of those who play the class on the implication these changes might have. Therefore, we ask that you use the article voting system to rate the article of warcommander objectively

If you have not yet seen what awaits the Roguebe sure to check the changes that are to come. We will continue to publish your opinions and, if you dare, you may want to take a look to see how participate in this of the opinions of classes.

Well, I'm Warcommander from Los Errantes and I'm going to write my opinion on the changes that will be applied to the rogue in Cataclysm. Yes, I know that you have read me in Guerrero y Sorcerer but ... I also play a rogue.

Opinion: On the changes to Hunter by Whila

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It is very likely that you are following the changes of the class Hunter for Cataclysm and now, we have the opinion of those who play the class on the implication these changes might have. Therefore, we ask that you use the article voting system to evaluate Whila's article objectively.

If you have not yet seen what awaits the Hunterbe sure to check the changes that are to come. We will continue to publish your opinions and, if you dare, you may want to take a look to see how participate in this of the opinions of classes.

Hello good! I am a regular reader of GuíasWoW and, well, as a regular reader I read the entry "We want your articles!", and it seemed like a good idea to send you my opinion on the class I know best: the Hunters. You can also find this article on my personal blog: Arrow or Bullet? with the title Machine guns!!.

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Opinion: On the changes to Rogue by Naini

picara_wow I suppose that most of you will already know that my first character and the one that I have studied, read and reported the most has been the rogue. Although I have to admit that it was not always like that. It wasn't until well into levels 60, already in Outland, that I started to get a good handle on stealth and some of its abilities. I think the rogue is a class that seems very easy to play, but a small change of poisons, one more combo in a rotation or a good use of the Shadow Pass can change the way you play and be the difference between surviving and Living.

It is because of all this that I think that delving into their skills, talents and so on can be very dangerous. Even so I could not resist writing my opinion piece, which can be quite long, let's see how all this ends.

First explain that the Subtlety branch I have not touched much, only once to test arenas on a specialized server for the Arenas event and I have to admit that I was quite bad, although I have seen some pvpers in action and it is impressive to watch his game. So the pvp sense of some parts may not be my strong suit.

And we are going to get fully into the changes that are coming ...

Opinion: On Changes to Hunter by Gabrielathas

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It is very likely that you are following the changes of the class Hunter for Cataclysm and now, we have the opinion of those who play the class on the implication these changes might have. Therefore, we ask you to use the article voting system to evaluate Gabrielathas's article objectively.

If you have not yet seen what awaits the Hunterbe sure to check the changes that are to come. We will continue to publish your opinions and, if you dare, you may want to take a look to see how participate in this of the opinions of classes.

Hello, I'm Gabrielathas, a hunter from the Exodar server and the Discordia brotherhood. Well, I was looking forward to the explanation of the mechanics of the focus, but first I will analyze a little the new abilities that they give us.

Opinion: On Changes to the Druid by Tosundelmarg

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It is very likely that you are following the changes of the class Druid for Cataclysm and now, we have the opinion of those who play the class on the implication these changes might have. Therefore, we ask you to use the article voting system to evaluate the Very Dark article objectively.

If you have not yet seen what awaits the Druidbe sure to check the changes that are to come. We will continue to publish your opinions and, if you dare, you may want to take a look to see how participate in this of the opinions of classes.

Ohhhh So ...
Where's the Steelskin (2000% Armor Increase for 30 min)?
And the Massive Reborn (A rebirth that can be channeled in motion, a la shaman, raising all dead)?
I also do not see the Anti-Panic button (Spell that raises the life, mana, runes, energy, etc. of the raid to 100%)?
And the offensive part of the Tree (Rooting in the ground and using roots to trap the enemy)?

Opinion: On Changes to Warrior by Warcommander

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It is very likely that you are following the changes of the class Guerrero for Cataclysm and now, we have the opinion of those who play the class on the implication these changes might have. Therefore, we ask that you use the item voting system to rate the Warcommander item objectively.

If you have not yet seen what awaits the Guerrerobe sure to check the changes that are to come. We will continue to publish your opinions and, if you dare, you may want to take a look to see how participate in this of the opinions of classes.

Hello! I am warcommander of the Wandering Kingdom, you may recognize me from articles like The Old Gods in Azeroth o Tank Warrior Guide. After this Troy Macclure post, I'm going to talk to you about my opinion of the warrior changes.

Opinion: On Changes to the Wizard by Nynvernna

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It is very likely that you are following the changes of the class Wizard for Cataclysm and now, we have the opinion of those who play the class on the implication these changes might have. Therefore, we ask that you use the article voting system to rate the article of Nynvernna objectively.

If you have not yet seen what awaits the Wizardbe sure to check the changes that are to come. We will continue to publish your opinions and, if you dare, you may want to take a look to see how participate in this of the opinions of classes.

Hi, I hardly slept today waiting for the magician changes, since I currently play one in Deep Mine, and I did not want to stop commenting on it.

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Opinion: On the changes to the DK for Gaza

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It is very likely that you are following the changes of the class Death Knight for Cataclysm and now, we have the opinion of those who play the class on the implication these changes might have. Therefore, we ask that you use the article voting system to rate the article of Gaza objectively

If you have not yet seen what awaits the Death Knightbe sure to check the changes that are to come. We will continue to publish your opinions and, if you dare, you may want to take a look to see how participate in this of the opinions of classes.

Here we have an opinion piece by Gaza, Death Knight Perception Tank from the Dun-Modr server. In addition to being the author of Unholy DPS Death Knight Guide and Tanking with a Blood Death Knight.

Opinion: On Changes to Shadow Priest by Skrilax

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It is very likely that you are following the changes of the class Priest for Cataclysm and now, we have the opinion of those who play the class on the implication these changes might have. Therefore, we ask that you use the article voting system to evaluate the Skrilax article objectively.

If you have not yet seen what awaits the Priestbe sure to check the changes that are to come. We will continue to publish your opinions and, if you dare, you may want to take a look to see how participate in this of the opinions of classes.

Hi, I'm Skrilax, Dun-mord's first shadow, no clan. I am a shadow priest, and I have experience with both branches of healer, but I will only talk about the shadow as it is the one I know the most in depth.

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Opinion: On Changes to Rogue by Kaotika

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It is very likely that you are following the changes of the class Rogue for Cataclysm and now, we have the opinion of those who play the class on the implication these changes might have. Therefore, we ask that you use the article voting system to evaluate Kaotika's article objectively.

If you have not yet seen what awaits the Roguebe sure to check the changes that are to come. We will continue to publish your opinions and, if you dare, you may want to take a look to see how participate in this of the opinions of classes.

Kaotika is an active user on GuíasWoW, in the comments, the minichat and the forum, now send us your opinion article. Analyze each change step by step:

Opinion: On the changes to the Hunter by Kiyameh

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It is very likely that you are following the changes of the class Hunter for Cataclysm and now, we have the opinion of those who play the class on the implication these changes might have. Therefore, we ask that you use the article voting system to evaluate Kiyameh's article objectively.

If you have not yet seen what awaits the Hunterbe sure to check the changes that are to come. We will continue to publish your opinions and, if you dare, you may want to take a look to see how participate in this of the opinions of classes.

Greetings, after reading the news regarding the hunter I have decided to share my opinion with the community, and what better way to do it than taking advantage of the fantastic option to publish an article about these changes. Here you have the result. My character is kiyameh, a night elf hunter from the Exodar realm. Thank you for your attention.

Opinion: On the changes to the DK by MuyOscuro

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It is very likely that you are following the changes of the class Death Knight for Cataclysm and now, we have the opinion of those who play the class on the implication these changes might have. Therefore, we ask that you use the article voting system to rate the article of Very dark objectively

If you have not yet seen what awaits the Death Knightbe sure to check the changes that are to come. We will continue to publish your opinions and, if you dare, you may want to take a look to see how participate in this of the opinions of classes.

Good i am Very dark And here is my opinion on the changes to the Death Knight.

Cataclysm Druid trailer update

It has been hard, arduous and it has taken me a long time. I think that without Môrtifilia's help it would have taken three times longer ... but here they are ... the 25 responses that our friend Ghostcrawler has made in the Druid forum about the Advance of the Druid in Cataclysm...

Prepare your coffee and massage your fingers for the scroll ...

No Damage over Time that benefits from Haste and Critical?

Most Heals and Heals over Time, including the Druid, will benefit from haste and critical. The exceptions are Deep Wounds and Ignition that are already critical related.

We knew that making Tree of Life a cooldown was going to be controversial. There was no way that such a big change would be unanimously accepted. My apologies yes, the idea of ​​being a tree was what really brought you to class.

We are not adding new rotation spells to Restoration or Feral Cat because, you already have enough buttons. We've tried a lot in Cataclysm not to add new spells just for the sake of it. The branches that have new spells are the ones that we think have large gaps in their rotation. You will still have new talents and mechanics so I hope there will be a lot to learn when the big game-changing patch comes out.

The rest, after the jump… yes… there are 23!

Hunter trailer update in Cataclysm

Ghostcrawler has answered some questions about the Hunter's Advance in Cataclysm. Here's everything he's said so far. You can find it the same in the hunter advance.

They say that we will become dark, does it mean that we will become transparent but visible? Or will it be like a sigil?

It is not stealth. Your enemies won't have to figure out where you are. We are trying to use the new water effect to give a Predator image, which protects against ranged attacks and some combat bonuses, but it is not the stealth of a rogue or a druid, in which the other players do not find.

What you should know is that we have tried to introduce camouflage before, but the reality is that it is very difficult to balance with real stealth. We know the hunters are delighted that the idea is picked up, but we will not do it as a stealth.

Share cooldowns with steady shot? So our attacks that require focus are going to have reuse?

Well, it's not really a cooldown. The Cobra Shot has a two second cast time, but Beastmaster has a talent that reduces this time to 1,5 seconds. They both generate focus, so there's no reason for a Beastmaster to use steady shot again.

The rest are after the jump.

Rogue trailer update in Cataclysm

Ghostcrawler has wanted to clear all doubts about the Rogue to avoid possible misunderstandings, as usual. To do justice, Bashiok has lent him a hand. As always you can find them in the preview itself. But I didn't want you to lose sight of it.

To clarify about combat readiness. When active, when hit, Insight's buff in combat starts to grow. If it is not hit within 6 seconds after the last hit, it will disappear and the Combat Readiness state will end. If the Rogue continues to be hit, Combat Insight will continue to reapply and can be applied for a maximum of 30 seconds total.

It will be interesting to see how the Recover ability heals

The numbers have not been looked at much yet but it will recover life based on maximum health and the more combo points used, the longer it will last. Although it's introduced as a low-level ability, it will obviously scale with gear and base health buffs (based on max health and all) and will be useful for more than just leveling up.

More after the jump.

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Class Advancement in Cataclysm: Wizard

As we expected, we already have the first preview of the changes that will be made to the class Wizard en Cataclysm. These changes are those published by Blizzard and make the class designers' intentions regarding this class quite clear. Note that these changes are preliminary and things can (and will) change during the Beta phase of Cataclysm.

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In addition, I recommend you visit this article regularly as we will update it as more information about the Magi appears. They usually answer user questions to clarify or reveal a few more things.

These are the most significant changes of the class:

  • Flame Orb (new ability available at level 81): Inspired by the abilities of Prince Taldaram in Ahn'kahet and Icecrown Citadel, this spell allows the magician to cast a flaming orb that travels in a straight line, sending blasts of fire at the close targets.
  • Temporal distortion (new ability available at level 83): Grants a passive haste effect, similar to Bloodlust or Heroic, to party or raid members. It also temporarily increases the wizard's movement speed.
  • Wall of mist (new ability available at level 85): Create a frost line in front of the mage, 30 meters from one side to the other. Enemies that cross the line are slowed and take damage.
  • The Consumption talent will allow mages to cast spells using health when they run out of mana.

You can find the rest of the information after the jump.

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Class Advancement in Cataclysm: Druid

As we expected, we already have the first preview of the changes that will be made to the class Druid en Cataclysm. These changes are those published by Blizzard and make the class designers' intentions regarding this class quite clear. Note that these changes are preliminary and things can (and will) change during the Beta phase of Cataclysm.

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In addition, I recommend you visit this article regularly as we will update it as more information about the Druids appears. They usually answer user questions to clarify or reveal a few more things.

These are the most significant changes of the class:

  • Thrashing (new ability at level 81): Thrash deals damage and causes all targets within 10 yards to bleed every 2 seconds for 6 seconds.
  • Stampede roar (new ability at level 83): Druid roars, increasing all allies' movement within 40 yards by 10% for 8 seconds. Stampede Roar can be used in Cat or Bear form, and bears may have a talent that reduces cooldown.
  • Wild mushroom (new skill at level 85): Spawns a magic mushroom at the target location. After 4 seconds, the mushroom becomes invisible. Enemies that cross the mushroom will detonate it, causing it to deal area-of-effect damage, although its damage component will also be very effective against individual targets.
  • Tree of Life is going from a passive talent to a cooldown-based talent similar to Metamorphosis. From a mechanical point of view, it seems unfair for a druid to have to put aside so much attack power and utility in order to be as good at healing as the rest of the classes, who don't need to make that choice.

You can find the rest of the information after the jump.

Opinion: On Changes to Priest Healer by Tifusan

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It is very likely that you are following the changes of the class Priest for Cataclysm and now, we have the opinion of those who play the class on the implication these changes might have. Therefore, we ask you to use the article voting system to evaluate Môrtifilia's article objectively and thus reward it or, on the contrary, whip it in the Dalaran source. (It's a joke)

If you haven't seen what Priest awaits yet, be sure to check the changes that are to come. We will continue to publish your opinions and, if you dare, you may want to take a look to see how participate in this of the opinions of classes.

Tifusan is a Holy Priest / Discipline of the ACME brotherhood on the server of Tyrande and he wants to give us his thoughts on the new Priest Healer coming to Cataclysm.

His opinion, as you will now see, is not favorable and, according to him, he has a bad time soon and he did not like the notes at all. It also warns us that each Priest is a world. So if anyone has another opinion ... you know what you can do.

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Class Advancement in Cataclysm: Hunter

As we expected, we already have the first preview of the changes that will be made to the class Hunter en Cataclysm. These changes are those published by Blizzard and make the class designers' intentions regarding this class quite clear. Note that these changes are preliminary and things can (and will) change during the Beta phase of Cataclysm.

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In addition, I recommend you visit this article regularly as we will update it as more information about the Hunters appears. They usually answer user questions to clarify or reveal a few more things.

These are the most significant changes of the class:

  • Cobra shot (new skill at level 81): A new shot that deals nature damage instead of physical damage. This ability shares a cooldown with steady shot.
  • Trap Launcher (new skill at level 83): When used, the next trap can be thrown anywhere within 40 meters. This provides the Freeze Arrow treatment to all traps, and as a result, we will remove Freeze Arrow
  • Camouflage (new skill at level 85): The hunter enters a darkened state that prevents him from taking ranged damage. The character would still be subject to melee damage or area attacks
  • The ammo ran out !!

You can find the rest of the information after the jump.

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Opinion: On the changes to the Shaman by Môrtifilia

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It is very likely that you are following the changes of the class Shaman for Cataclysm and now, we have the opinion of those who play the class on the implication these changes might have. Therefore, we ask you to use the article voting system to evaluate Môrtifilia's article objectively and thus reward it or, on the contrary, whip it in the Dalaran source. (It's a joke)

If you haven't seen what Shaman awaits yet, be sure to check out the changes that are to come. We will continue to publish your opinions and, if you dare, you may want to take a look to see how participate in this of the opinions of classes.

Good good good. A new expansion is coming and with it comes… Changes !!!! Let's see how these affect this class. Before starting the comments, I notice one thing, I can only talk about theoretical data, since my Shaman is level 73 right now, but even so, I do not want to miss this opportunity to comment on everything that can be commented (I love the classes ^^)

Going up to level 85

Well, the first thing we come across is a new attack, the Primal Strike, which adds an attack based on the shaman's weapon. It shares a cooldown with Stormstrike, which may seem like it's not much use, but it is learned at 3rd level. This means that, no matter how little damage it does, raising a Shaman on the branch improves, it will be a bit more entertaining. , since until now only shocks were thrown and recharging the lightning shield.

At level 4 we find the spell that will replace the Healing Wave, called ... Healing Wave (not to criticize, but they have not squeezed much coconut when looking for a name), the current one being called Wave of "higher" healing. This to upload is very good. The numbers are not yet known, but it is expected that it will spend less mana than the current Healing Wave and will be faster, which helps to heal you between fights better than the current options; since it has happened to me (and it is happening) that with a lower one I do not fill my life completely, and with the current one I spend a lot of mana.

Opinion: About the Warcommander changes to the Warlock

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It is very likely that you are following the changes of the class Sorcerer for Cataclysm and now, we have the opinion of those who play the class on the implication these changes might have. Therefore, we ask that you use the article voting system to rate the article of warcommander objectively and thus reward him or, on the contrary, whip him at the source of Dalaran. (It's a joke)

If you haven't seen what Brujo awaits yet, be sure to check out the changes that are to come. We will continue to publish your opinions and, if you dare, you may want to take a look to see how participate in this of the opinions of classes.

Hello! I am Warcommander of the Kingdom of the Wanderers, you may recognize me from articles like The Old Gods in Azeroth o Tank Warrior Guide. After this Troy Macclure post, I'm going to talk to you about my opinion of the changes to the sorcerer because, in addition to my warrior, I also have more classes (who else do you think pays for the repairs?).

Regarding the New Spells

Vile flame is it? a very funny spell what will it be? used across all talent specs due to reboot? the duration of the basic DpTs, as well as being an instant spell, which you can cast while moving: very useful in both PvP and PvE. It also has an appearance that we were crying out for: green fire (Wuuuajuuu !!).

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Cataclysm Class Advancement: Rogue

As we expected, we already have the first preview of the changes that will be made to the class Rogue en Cataclysm. These changes are those published by Blizzard and make the class designers' intentions regarding this class quite clear. Note that these changes are preliminary and things can (and will) change during the Beta phase of Cataclysm.

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In addition, I recommend you visit this article regularly as we will update it as more information about the Rogues appears. They usually answer user questions to clarify or reveal a few more things.

These are the most significant changes of the class:

  • Redirect (available at level 81): Rogues will have a new ability to help them switch between targets; Redirect will transfer all active combo points to their current target, thus not wasting their combo points when switching targets or when their targets die.
  • Combat readiness (level 83): As long as this ability is active and the rogue receives a melee or ranged attack, he or she will receive a stackable buff called Insight in Combat, which will reduce damage taken by 10%;
  • Smoke Bomb (Level 85) : The rogue will launch a smoke bomb and create a cloud that interferes with the enemy's targeting; enemies outside the cloud will be unable to select characters within the cloud with single-target abilities
  • Deadly Throw and Fan of Knives will now use the weapon in their range slot. Additionally, they may be able to apply poisons to their throwing weapons.

You can find the rest of the information after the jump.

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Class Advancement in Cataclysm: Death Knight

As we expected, we already have the first preview of the changes that will be made to the class Death Knight en Cataclysm. These changes are those published by Blizzard and make the class designers' intentions regarding this class quite clear. Note that these changes are preliminary and things can (and will) change during the Beta phase of Cataclysm.

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In addition, I recommend you visit this article regularly as we will update it as more information about the Death Knights appears. They usually answer user questions to clarify or reveal a few more things.

These are the most significant changes of the class:

  • Outbreak (available at level 81): Outbreak will infect the target with Frost Fever and Blood Plague at no runic cost;
  • Necrotic Strike (level 83): Necrotic Strike is a new attack that will deal damage and apply an effect that will absorb an amount of healing based on the amount of damage dealt by the CoM;
  • Dark Simulacrum (level 85): The death knight will attack his target and apply an effect that allows him to create a copy of the next spell his opponent casts, allowing the CdlM to cast that same spell.
  • Mastery Bonus - Healing Absorption: When they heal themselves they will receive an additional effect that will absorb damage.

You can find the rest of the information after the jump.

Questions and Answers About the Warrior Advancement in Cataclysm

It seems that Ghostcrawler has wanted to reveal a lot information about the change to Warriors in Cataclysm and he has dedicated himself to publishing a lot of information, including a battery of Questions and Answers.

Wow !!!, A nerf to the hunters at the beginning… Good game Blizz?

"All debuffs equivalent" means that if you have the debuff today, you will have it in Cataclysm, but at 20% of the healing received. To avoid future confusion, we are talking about Mortal Strike, Furious Strikes, Wounding Poison, Aimed Shot, Permanent Frost, and Improved Mind Blast.

We are also seriously considering making all of these effects do the same debuff called Mortal Wounds, which is a physical effect and therefore cannot be dispelled. This allows the behavior to be more consistent no matter who applies it and allows us to consider things like how easy it should be to dispel poisons (since Fatal Wounds will not be affected).

The heals will be smaller and the health bars larger in Cataclysm so we don't expect Fatal Wounds to feel like a must-have as it does today, but it's clearly the kind of thing that requires a lot of testing from game and feedback.

You will see much more after the jump… I warned that it was a lot!

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Cataclysm Class Advancement: Warrior

As we expected, we already have the first preview of the changes that will be made to the class Guerrero en Cataclysm. These changes are those published by Blizzard and make the class designers' intentions regarding this class quite clear. Note that these changes are preliminary and things can (and will) change during the Beta phase of Cataclysm.

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In addition, I recommend you visit this article regularly as we will update it as more information about the Warriors appears. They usually answer user questions to clarify or reveal a few more things.

These are the most significant changes of the class:

  • Inner Rage (new attack at level 81) - When the player reaches 100% of his rage, he will gain a buff that will cause his attacks to consume 50% more rage but do 15% more damage for a short period of time. It is a passive ability that does not have to be activated by the player. They will review it very thoroughly when the beta begins to prevent players from harboring anger.
  • Gushing Wound (new attack at level 83) - Skill that applies a bleed effect to the target. If it moves, the wound will gain a dose and refresh its duration to a maximum of 3 doses. The ability is ideal for highly mobile encounters where it will do more damage than Rend.
  • Heroic Leap (new attack at level 85) - Warrior will leap towards his target and stun it and then Thunderclap all enemies in the area upon landing. It can only be used in Battle and will share cooldown with Charge but (and it's a big but) the Irresistible Force and Warbringer talents will allow this ability to be used in any Stance.
  • Disarming nature - New Weapons branch talent that will cause unarmed targets to flee in terror for 5/10 seconds.

You can find the rest of the information after the jump.

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Opinion: On Changes to the Restoration Shaman in Cataclysm

shaman_healing_chain Many of you already know that, although I started as a Magician, I have ended up as a Shaman. It's definitely one of my favorite classes in the game as it offers so much versatility. I have not wanted to miss the opportunity to analyze how the class I play is going to change when Cataclysm lands. Although there is still a long way to go with the changes, it is now quite clear the intention of the developers with this class.

I may have an article a bit long, but I would like to lead by example, analyzing the Shaman in his Restoration Branch as I know her.

I would like to warn the shamans of the world first that I have mainly played with Restoration and Elemental, with the Upgrade branch being the one I have played the least although I started doing some DPS tests at the end of Wrath of the Lich King.

I recommend reading this article with the one about the changes to the shaman close by so that it is easier to understand. I will start from the beginning on each branch and go all the way to make it easier to understand each branch.

The first thing that is pointed out of the Restoration branch is a "new" spell called Healing Wave that we receive at level 4. The first thing you think is… well, wasn't that I had a spell called that? Well yes, but right away we realize that the other two Healing Wave spells are restructuring us. The lower one remains as it is and the one we now have will be called the upper Healing Wave. And I say, wasn't it easier to say that they added superior healing wave to us?
The point is that the intention is that Wave of Healing is our constant cure, while the Lower and Upper are totally situational. In my opinion, the Lower Healing Wave will be forgotten and we will rarely use the Upper Healing Wave as it will spend a lot of mana.
Another thing you can think of is that if mana is really going to matter that much, we will have to learn to play with the 3 but it seems to me quite unlikely that it will happen.

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Class Advancement in Cataclysm: Priest

In World of Warcraft: Cataclysm we will be making many changes and additions of talents and abilities for each class. In this preview, you will have the opportunity to learn about some of the changes we have planned for the priest; In addition, we will provide you with an overview of some of the new spells, abilities, talents, and an overview of the new Mastery System and how it will work with the different talent specs.

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New spells of the priest

Heal (available at level 3): Although the priest currently has a spell called Heal, it becomes obsolete at advanced levels and is something we want to change for Cataclysm. The “new” Heal spell, which we will incorporate into the early priest levels, will work similarly to how the lower-ranked version of Superior Heal worked and will add more options to your arsenal of direct healing spells. If they need to heal someone for a moderate amount and they need to be efficient (which makes the Flash Heal spell unsuitable for that), Heal will be the ideal spell. Heal is intended to be the priest's preferred direct healing spell, unless they need a more powerful heal (Greater Heal) or faster healings (Flash Heal). We are going to use a similar philosophy with the other healing classes.

Mind Spike (level 81): Deals Shadow Frost damage and applies an effect to the target that increases the damage of subsequent Mind Spikes. The purpose of Mind Spike is to fill a gap in Shadow DPS, however it can also be used occasionally by healers. Mind Spike delivers a large amount of damage in a short amount of time in situations where the priest does not have enough time to prepare his normal rotation; for example, in situations where targets are quickly defeated or when they must switch a lot between targets. Mind Spike will deal roughly the same amount of damage as Mind Flay on a target that has the effect of Shadow Word: Pain; The idea behind this effect is that when they cast Mind Spike, we expect them to cast a lot of them; we do not intend for you to incorporate it into a full Shadow rotation. Additionally, it provides the Shadows with another spell that they can cast when the Shadow school is blocked (blocking a magic school will no longer affect both schools for spells that are considered to belong to both). 1.5 seconds to launch. 30 m range. It has no cooldown period.

Inner Will (level 83): Increases his speed by 12% and reduces the mana cost of his instant spells by 10%; This benefit will be exclusive with Internal Fire, that is, they will not be able to use both abilities at the same time; Inner Fire provides a spell power buff and an armor buff and Observance will come in handy depending on the situation.

Leap of Faith (Level 85): Grab a member of your group or band to where they are positioned. The Leap of Faith spell was designed to help those teammates who have gotten too much threat, are being focused on PvP, or are having trouble escaping dangerous situations. Instant. 30 meter range. Cooldown: 45 seconds.

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Class Advancement in Cataclysm: Warlock

In World of Warcraft: Cataclysm we will be making many changes and additions of talents and abilities for each class. In this preview, you will have the opportunity to learn about some of the changes we have planned for the sorcerer; In addition, we will provide you with an overview of some of the new spells, abilities, talents, and an overview of the new Mastery System and how it will work with the different talent specs.

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New spells of the warlock

Fel Flame (Available at Level 81): An instant spell that deals fire and shadow damage (shadowfire); This will be similar to the magician's Frostfire spell, that is, the resistance to which his target is most vulnerable (in this case shadow and fire) will be used to calculate the damage. Additionally, Fel Flame will reset the counter for Immolate and Unstable Affliction. Our goal with Fel Flame is to provide a useful and mobile ability that can be used by Warlocks of Destruction and Demonology; It is worth mentioning that this ability will use a green flame and will be an instant spell.

Dark Intent (Level 83): Increases the chance for your target to critically strike with damage or periodic healing spells by 3%; When his target deals a critical hit, the Warlock will receive a buff that will increase his damage for 10 seconds; this effect stacks up to 3 times.

Demon Soul (level 85): Merge the soul of the sorcerer with that of his demon; Demon Soul will give the Warlock a buff that will significantly increase their damage for a short period of time. The specific effects received through this ability will depend on the demon they have chosen. The duration of 'Demon Soul will depend on the demon they use and will be based on a limited number of charges or until it expires (approximately 20 seconds); In addition, it will have a cooldown of 2 minutes.

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Cataclysm Class Advancement: Shaman

In World of Warcraft: Cataclysm we will change and add some characteristics to the talents and abilities of all classes in the game. In this preview, you'll get a first look at some of the changes affecting shamans, including the new spells, abilities, and talents, and an overview of how the Mastery system will work with the different talent specs.

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New Shaman Spells

Primal Strike (Available at Tier 3): Primal Strike is a new weapon-based attack that every shaman will learn in-game early on. Our goal with this ability is to make leveling up with Enhancement rather than Elemental more viable, as many of the key Enhancement talents are available at fairly high levels.

Wave of Healing (Level 4): Although the shaman already has an ability called Healing Wave, we're adding another spell to the class's direct healing arsenal and giving it a familiar name. The current Healing Wave will be renamed the Higher Healing Wave, and the "new" Healing Wave is intended to be the shaman's recurring heal. Lower Healing Wave and Higher Healing Wave will be used in somewhat more unique situations.

Discharge weapon (level 81): Unleash the power of your weapon's enchantments with additional effects (see below). An Enhancement shaman with two weapons will activate the effects of the enchantments of both weapons. Instant launch. 30 meter range. 15 second cooldown. It cannot be dispelled.

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The Classes of Môrtifilia: The Shaman

Let's continue with the classes. Today we will see a static class, which barely moves, does not notice the changes and disappears without warning ... Excuse me? Really? Oops, they inform me that the player is not the totems, but the shaman next to me ... what a stupid mistake, right?

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The shaman, like the paladin, is a hybrid class, but an offensive one. Help the group quickly eliminate the enemy before it becomes a serious threat. Remember, that at the beginning of the game, the paladin was only available to Alliance players and the Shaman to Horde players, so its benefits could not be combined in the first stage of the game. Let's take a closer look at this class.

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The Classes of Môrtifilia: The Paladin

Good again. One more week, and one more class. Today we are going to talk about the Sacer ...

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-Oh no! You're going to talk about the Paladin.
-But, but ... I was going to talk about the paladin later, this week I had planned to talk about ...
- Of the Paladin I have said! A class that has changed a lot in all these years, it is about time that it was known how we were at the beginning (he takes out a Family-size two-handed weapon).
-Well, well ... looking at it from that point of view (looks at the weapon in fear), hehe, you're right, we're going to see the Paladin. (And these are guardians of the light? brown bundle ...).

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PvE Wizard Guide

To start I will introduce myself. My name is Zeroner and I have been playing the Wizard class since the American Beta. The objective of this guide is to reveal the keys to get the most out of your wizard in the PvE arena, in a raid environment.

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Let's take a look at the three talent branches of the magician, looking at the advantages of each. The Arcane branch is the best branch to DPS to a single target, the Fire branch has slightly less potential when it comes to DPS to a single target, but its key point, without a doubt, is the large amount of AoE damage what can you do; and finally the Frost branch, which is characterized as the branch that offers great survivability and mana efficiency.

At the time of raiding, three builds are mainly shuffled, one based on the Arcane branch and the other two based on the Fire branch. This guide is mainly focused on the Arcane branch, as it is undoubtedly the most powerful branch in a raid environment. The other two branches are on a secondary plane and are considered transitive, that is, branches to go through before using the Arcane branch. Only one of them is used in encounters that require high AoE damage.

Despite the big changes to the Frost branch in patch 3.3, I personally still don't see it as a viable option for raiding. Blizzard's attempts to revitalize this branch are appreciated though.

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The Classes of Môrtifilia: The Magician

Cold, heat ... all these sensations are normal, what is not so normal is to have them all at once and in a few seconds. Taking advantage of the fact that the Kirin Tor is busy with Malygos, we are going to go into his library, to see what changes the magicians have undergone, without risk of transforming us into something strange ...

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…Or not.

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The Classes of Môrtifilia: The Druid

Welcome one more week to «Our Animal Friends». This week we are going to look at the hunting methods of the Golden Eagle. We see how he fixes his target on a ... Giant Ice Dragon? Well ... as I was saying, we see how the eagle approaches its target and ... was that lightning? God! He has turned into a kind of human and falls to the ground, but ... is he now a panther? Well yes, dear listeners, the panther is approaching its target, who has just landed ... and turns into a bear. But what is this??? It seems that the eagle, now a bear, has problems ... but be careful, they are joining the fight for survival ... A walking tree? And the other seems to be a Don Pinpon fan who starts helping the eagle-panther-bear. I ... I ... I can't anymore ...

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Very good! Forgive the delay, I was having a coffee… Wow, what is a biologist doing lying on the ground foaming at the mouth? Well, while the Royal Apothecary Society… revives him (ignore the screams, please) let's see the class of the week: The Druid.

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The Classes of Môrtifilia: The Warrior

Today we are going to treat a very special class. A class that can put itself in front of any enemy without wetting its pants, but that, when seeing a little robot that repairs armor, knows the meaning of the word fear ...

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The warrior.

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The Classes of Môrtifilia: The Rogue

Let's continue with the history of the classes, this week we are going to talk about one, characterized by its stealth and treacherous blows (treacherously for its enemies, of course ^^): the rogue. This class, like all the others, has seen its performance improved, either due to the usefulness of some abilities, or the different modifications that the poisons have had.

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Let's see how it has evolved.

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Optimizing Restoration Shaman Tier 10 Parts Bonus

A few days ago I had a question. As a Restoration Shaman, how should I go about acquiring my Tier 10 pieces?

I only got the Tier 2 9-Piece Bonus because the 4-Piece Bonus was really bad and it paid more to choose Elemental Shaman Tier 9 pieces for the Haste bonus. But now, what I do?

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Well, first let's check out the Restoration Shaman Tier 2 10-Piece bonus:

Your Riptide spell grants 20% spell haste for your next cast within 10 seconds.

It is undoubtedly a great bonus, especially if you are used to launching Tides Vivas. Riptide has a 6 second cooldown so you can have this effect active every 6 seconds. Chain Healing leaves me in 1,7 seconds, quite a reasonable time.

Not only is it good because of the increase in healing that it supposes, but also because it gives us a new tool to use. It directly affects the way you play. Rippling Tides has always been a great spell, it costs little mana, it's instant, and it's the only decent time heal we have. In addition, it has a great impact on mana regeneration thanks to the talent Improved Water Shield. Now with the Tier 2 10-Piece Bonus it's even better.

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Holy Paladin: A Guide to Healing Properly

I am Turelim from the Kingdom of Quel'thalas and this is my second guide. The first was about addons for an American Brotherhood forum, but I stayed there, saved in the forum, now I focus more on Theorycrafting.

I'm going to tell you about what for me is one of the most emblematic classes, and although many may not believe it, a fairly complex class in its first branch. I mean, obviously, the Holy Paladin.

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Years of using the paladin (from vanilla) allowed me to see all the changes that the holy branch underwent; Since TBC a healing paladin became a more than viable healer for raids, and in WotLK it underwent quite a few changes to its holy branch, putting us at the height of supposedly better classes to heal.

The holy paladin is considered by many to be an incompetent "healer", a tank healer, an over-healer healer. But the truth is that the healing paladin, using it properly, is an exceptional healer since his healings are direct and although we do not have Heals over Time such as that of the Druid or the Priest, or special healings such as those of the priest (Prayer of relief ) or chain healings like those of the Shaman, our healings are more direct and can often save everyone from a wipe.

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Marksmanship Hunter's Guide

According to Blizzard: “Hunters are true masters of weapons, capable of eliminating any enemy with their bows or rifles. Experts in survival, they can follow their prey or prepare tr

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Unholy DPS Death Knight Guide

The Death Knight in its Unholy branch has received a lot of changes since the expansion came out, perhaps it is the branch that has changed the most. This branch has always been characterized by a talent, Ebon Plaguebringer It increases the damage of diseases by 30% and, above all, the 13% magic damage that no other class can offer with the ease that a Death Knight does to both one target and several at once.

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And why profane?

Simply because it is the best. But there is a more reasoned why. This branch provides excellent and sustainable DPS to a target, is almost insurmountable in area damage, brings unique benefits to the raid, and has great survivability.

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PvP Warlock Guide - Patch 3.3

Elæsandrøs from C'Thun, has sent us a very complete guide on the PvP Warlock in Patch 3.3, with this guide we can know each and every aspect of the Warlock for combat, touching all aspects from potions and glyphs to demons and even videos on how to use this class.

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What are we?

It may seem like a stupid question, but it is important to make clear the main points that might even be considered obvious. The Warlock is a cloth-wearing dps caster whose role in PvP is to provide control and damage. He has a demonic pet that supports him in these functions.

Basic concepts.

To play a warlock in PvP it is necessary to have these concepts assumed.

a) We are temple-dependent

This comes to mean that without mettle, a sorcerer is little more than nothing. Unlike the wizard, who due to his class design can afford to wear some PvE pieces, the warlock cannot lose even the slightest amount of mettle, as lacking other survival methods, this stat will determine his endurance for a meeting.

In the beginning, our team must always seek spell power y Temple. If we are Affliction, in addition to temper, haste, in view of the upcoming change to the branch.

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Decalogue of the Tank Druid - Tips for Tanking better

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This is a great article, which comes from the hand of Sheriff, a Night Elf Feral Druid from the brotherhood of The Kingdom of Heaven in the Spanish server of Sanguino and has the contributions of Daiyara.

Today I'm going to bring you a decalogue of important things that a good Tank Druid should know when facing a group of enemies (pull). Before we begin, I would like to advise that if you do not have the Glyph of Maul, run to buy it and put it on because it is very important.

Here are my tips to help us adapt to the different situations that we will encounter:

Interview with Ghostcrawler about the Rogues

picara_wow Today we continue our Q&A with Greg “Ghostcrawler” Street and the development team. We are reviewing each class and are going to answer some of the most important questions posed by the community. We are going to look at the most frequently asked questions about the Rogue class and we are going to inquire into the design philosophy behind this class, its expectations and what we can expect.

Community Team: This article is about the rogue. We will dive into this class with Greg Street and discuss the elements that make it incredibly unique.

Q: Where is the rogue right now and where do you think he's headed?

More Q&A: The Druid

It seems that the developers are answering more and more questions. If you recently had some additional questions and answers ...

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Interview with Ghostcrawler about the Druids

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Greg "Ghost crawler"Street and the development team continue to review each class and answer the most important questions that the community raises about the druid class, we are going to investigate the design philosophy that underlies this class, their expectations and what we can do. expect.

Community team:
We would like to start with a question that players often ask about the purpose of each class. In this case, we are specifically targeting the Druid, who has one of the widest playstyle ranges in World of Warcraft for the variety offered by his different talent trees.

Q: Where do the Druids fit into the big picture of everything and where can we expect them to go from now on?

R: Similar to the paladin and shaman, the druid in the original World of Warcraft was designed to be a healer in the endgame content. Bears could tank the upper Blackrock Summit well. But honestly, no one took cats, bears, or lechúcicos very seriously at level 60. In Burning Crusade, things changed a bit. The bears could tank much more content, and might even have been too powerful in the end if it weren't for the Radiance from the Sunwell. The cats were probably a little behind. You could see them, but they were there primarily for the benefits or simply because they could easily switch from tank to dps in a world where dual specialization did not exist. For example, they were great for Zul'Aman. There were very good balanced druids, but still too many owkkin that were running out of mana too quickly. Our philosophy at the time of the game was that hybrid classes had to put a lot of their power aside, especially dps, in order to justify their versatility and massive benefits. In Lich King, we decided to change this and make sure that all four Druid types had a PvE role in Heroic Dungeons and Raids. And yes, this meant four roles, because if we were going to let the cats do credible dps or the bears tank anything in the game then we wanted players to have to go one extreme or the other. You can still be half bear, half cat if you want, but you won't be as effective at either end, and my experience tells me that players rarely choose that path.

In PvP, the story is completely different. Once the Restoration Druids had enough tools in Burning Crusade, they were extremely difficult to counter in the Arena. Cyclone, feral charge, and running and applying heals over time made Druids frustratingly elusive. We wanted to reduce this a bit in Lich King, mostly by removing feral charge and making Tree of Life a real option in PvP. Unfortunately, raised tree armor and heals over time to dispel at your own risk have made Druids continue to be difficult to counter in PvP. Feral Druids have always had a place in PvP, but they were never as dominant as Restoration Druids. There's a bit of a chicken-egg dilemma because while some druids just wanted to PvP feral, others were happy to switch to restoration for PvP. Balance Druids have always seemed even less viable than Feral, which is less than ideal and something we would like to improve upon. We tend to have a longer-term view on these things than the players. We had other balance issues that we wanted to fix first in PvP, and making each class spec viable sometimes had to be something that came later.

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Interview with Ghostcrawler about the Warlocks

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Today we continue our Q&A with Greg “Ghostcrawler” Street and the development team. We are reviewing each class and are going to answer some of the most important questions posed by the community. We are going to look at the most frequently asked questions about the Warlock class and we are going to investigate the design philosophy behind this class, their expectations and what we can expect.

Community Team: We wanted to start this cycle of questions and answers with a question that players often ask regarding the purpose of each class. In this case, we will focus on the witcher.

Q: At what point is the witcher at the moment and where do you think he is going?

Guiaswow Answer: Rogue Rate Limit

Some time ago, we inaugurated a section on the web to answer the doubts of the users that arise.

The idea is that you send us your questions through your comments or your emails to webmaster@guiaswow.com and we will try to answer one question a week. The question can be about whatever worries you about World of Warcraft, the best addon for questing, where the Lost Time Protodrake is, anything.

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This week I have chosen a question that sends us tamaramartinez17, a user of our website who asks us the following:

Good xDD
I am the user Tamaramartinez17 and I am looking for all the sites for the hit CAPs, AP, expertise, criticism…. Rogue, since my character is a rogue and I would like to know if I am passing or otherwise I do not arrive at the CAP.

Thank you.

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Dual talents for Hunter

Since Patch 3.1 is right around the corner, it's a good time to start talking about dual talents and each of their classes. In particular, today we are going to deal with the Hunter. What happens to us that we are a pure DPS class?

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The simple answer is that we will use this new feature to move from PvP to PvE when they start inviting us for the evening raid. Let's not forget that Survival Hunters are now good mana batteries and if you see that there are mana management problems you can always take these talents out of your hat.

We are going to deal with the most common ones and as always, everyone can do what they want.

Guiaswow answers: Wizard rotations

Some time ago, we inaugurated a section on the web to answer the doubts of the users that arise.

This past week I have not received any mail. I suppose you are all watching Easter processions or trying to break the Sartharion + 3D Zerg record. Although I hope that this week you have some questions in the mailbox.

The idea is that you send us your questions through your comments or your emails to webmaster@guiaswow.com and we will try to answer one question a week. The question can be about whatever worries you about World of Warcraft, the best addon for questing, where the Lost Time Protodrake is, anything.

guiaswow_reply

This week I have chosen a question that Carlos sends us. And he's concerned about rotations for out-of-band wizards.

Guiaswow answers: The Thunder mechanic

Last week we inaugurated a section of the web totally dedicated to answering your questions about anything.

I did not expect such a good reception and I have received several emails and some other comments so that this time it is not necessary to search for anything in Google's words (I hope it continues to be the case).

The idea is that you send us your questions through your comments or your emails to webmaster@guiaswow.com and we will try to answer one question a week. The question can be about whatever worries you about World of Warcraft, the best addon for questing, where the Lost Time Protodrake is, anything.

guiaswow_reply

This week I have chosen a question that sends us Lasker server Ragnaros from Latin America.
He asks us a question about the ability To thunder of the warriors.

dk ams

Dual talents for Death Knight

dk ams Since Patch 3.1 is right around the corner, it's a good time to start talking about dual talents and each of their classes. Specifically today we are going to deal with the Death Knight.

Surely they have more luck than the rest of the classes since each branch of talents is quite useful both for DPS or Tanking but, in the same way, some branches are better than others for certain roles and surely you want to have the best talents for Do your job. Some Death Knights have been experimenting with hybrid DPS / Tank talents but now that dual talents are arriving, it's best to dedicate the talents to a specific role and then switch if we want to do something else.

We have 3 main paths to cover: Tank / PvE DPS, Tank / PvP DPS and PvE DPS / PvP DPS depending on the interest. The hard part is knowing which combination is right for you and your brotherhood and which branch to focus on.

gnomish_mage1

Guiaswow answers: Hit rating for magicians

Last night, waiting for the new update of Patch 3.1 in the Public Test Realms (PTR) I was taking a look at the keywords by which users find us when they search in Google.

There is a lot.

But there was one that caught my attention since we don't have any content related to that but that visitor came to the page specifically looking for: «hit index for wizards wow" is "hit rate for heroic naxxramas«. Before going to sleep I decided to answer this user's question by "inaugurating" with his "question" a section that I am going to call... Guiaswow respond (how original).

guiaswow_reply

The idea is that you send us your questions not through Google but through your comments or your emails to webmaster@guiaswow.com and we will try to answer one question a week. In the absence of comments, I will select Google terms to answer questions that many of you have.

Spell Hit Rating is a combat attribute that increases the chance of a caster (wizard / warlock / shadow priest / elemental shaman) to hit with a spell. This index is obtained mainly from talents or teams that have Hit Index. The higher the hit rate, the less chance a spell will fail. With the advent of Wrath of The Lich King, the hit rate cap is 100%. That is, with sufficient hit rating it is possible to reach a point where it is impossible to miss a spell. It is important to differentiate failed spells from resisted spells as this rating does not count for resisted spells. Before you ask the question, healers don't need hit rating as their spells never fail (their hands fail… sometimes).

spirit_magician

I'm a magician and I like the spirit, so what?

spirit_magician We have known that the Magicians are in the crosshairs in the Public Test Realms (PTR), personally it is an issue that affects me, you know that I am a magician. We have verified that the Arrablo Armor and its glyph have worsened since now, instead of having our static 5% critical strike rating, it now depends directly on the Spirit we have. This is definitely bad news for most of us, and only an improvement for those wizards who are better equipped than the rest. Now we are forced to take into account a statistic (the spirit) that previously went somewhat unnoticed.

However, the latest changes to RPPs are good news for us. We are going to comment on them.